SimonLibertador
December 4th, 2008, 02:30 PM
Well, I didn't say it would ever get published. My name's Simon, and I'm brand new to the forums; however, I've been trolling for about a year and a half for achievement tips and research ideas. I got a preliminary thesis research project approved just today!
Starting in the spring, I'll be conducting research on achievement structures in 360 games and the online communities that have built up around them. I can handle the quantitative research myself, but for the qualitative community research I'd like to be able to interview as many of you as I can. If you're interested, please drop me a private message or email (linked on my profile).
The work will have two parts: 1) general research on achievements and achievement communities and 2) normative research into how to make achievement structures in games better. By better, I mean: more fun, more appealing to people who might not pay attention to them right now, more integrated into games (like Mass Effect or Halo 3 cheevos), more balanced, and more normalized across all games, and generally more creative.
I'll be starting a blog to post all the writings that will go into the final paper, which will be submitted to DiGRA at the end of the semester and possibly extended to a full book.
I'm particularly interested in hearing from people who: 1) write walkthroughs and 2) have peculiar methods or rules or ethics for how they go about scoring achievement points. I'd also like to interview any admins or moderators who'd like to take part in the project.
Thanks for reading, and check my public profile for links to my schoolwork blog and other research projects that I'm taking part in!
-Simon
Starting in the spring, I'll be conducting research on achievement structures in 360 games and the online communities that have built up around them. I can handle the quantitative research myself, but for the qualitative community research I'd like to be able to interview as many of you as I can. If you're interested, please drop me a private message or email (linked on my profile).
The work will have two parts: 1) general research on achievements and achievement communities and 2) normative research into how to make achievement structures in games better. By better, I mean: more fun, more appealing to people who might not pay attention to them right now, more integrated into games (like Mass Effect or Halo 3 cheevos), more balanced, and more normalized across all games, and generally more creative.
I'll be starting a blog to post all the writings that will go into the final paper, which will be submitted to DiGRA at the end of the semester and possibly extended to a full book.
I'm particularly interested in hearing from people who: 1) write walkthroughs and 2) have peculiar methods or rules or ethics for how they go about scoring achievement points. I'd also like to interview any admins or moderators who'd like to take part in the project.
Thanks for reading, and check my public profile for links to my schoolwork blog and other research projects that I'm taking part in!
-Simon