deadrabbit
June 19th, 2008, 11:03 AM
Here is the achievement list broken down, feel free to chime in with locations, tactics etc and ill credit you next to the information and keep the thread updated.
When I say 'part' I am counting every mark of the episode as some sequences take up multiple parts.
****************************************
*********POSSIBLE SPOILERS**************
****************************************
Episodic Achievements:
---------------------------
The episodic achievements will open up as long as you dont skip
1. BLACKOUT [30]
Finish the episode without skipping any sequence.
2. QUESTIONS [30]
Finish the episode without skipping any sequence.
3. PAINFUL ANSWERS [30]
Finish the episode without skipping any sequence.
4. FIGHT BACK AND LOSS [30]
Finish the episode without skipping any sequence.
5. NOT ALONE ANYMORE [30]
Finish the episode without skipping any sequence.
6. THE TRUTH [30]
Finish the episode without skipping any sequence.
7. THE PATH OF LIGHT [30]
Finish the episode without skipping any sequence.
8. THE LIGHT BRINGER [30]
Finish the episode without skipping any sequence.
9. A Day in Central Park [150]
Complete the game.
(Self explanatory)
Item Achievements:
-----------------------
12. Basic Combination [5]
Tape up a bottle.
18. The Sticky Bomb [5]
Take a bottle filled with flammable content or a spray and combine it with an adhesive.
20. The Glowstick Bomb [5]
Combine a taped bottle filled with flammable content or a spray with a glowstick.
-Get at the same time as 12, 18, 20. Tape a bottle up with a glowstick.
15. The Molotov ****tail [5]
Insert a wick into a bottle with flammable content.
17. The Air Bomb [5]
Throw a bottle filled with flammable liquid and shoot it mid-air.
-Get at the same time as 17, combine a bandage with a glass bottle then throw it and shoot it in mid air
19. Fire Bullets [5]
Make a fire bullet by pouring flammable liquid on it.
-Combine flammable liquid with your gun to make fire bullets
21. Useless! [10]
Combine an empty taped bottle with a wick and an emergency flare.
-Once you find a flare you can use your empty bottle (make fire bullets) with a bandage/handkerchief to create this fun item!
22. Handyman Carnby [30]
Make all possible combination's in the inventory.
-Combination list :
Items-
Left
Handkerchief
Bandage
Double sided Tape
Batteries
Bullets
Screwdriver
Knife
Lighter
Right
Emergency Flare
Glowsticks
Explosive Glass Bottle
Explosive Plastic Bottle
Empty Plastic Bottle
Plastic Water Bottle
Rustproof Spray
Medical Spray
Mosquito Spray
Blood Pack
Combined (Complete):
[] Reload Ammo - Combine bullets with gun
[] Reload Torch - Combine batteries with torch
[] Fill bottle - Combine Explosive Plastic Bottle with Explosive Plastic Bottle
[] Fire Bullets - Explosive Plastic Bottle on Gun
- Explosive Glass Bottle on Gun
[] Empty Plastic Bottle - Pickup or use all flammable fluid on your gun
[] Taped Plastic Bottle - Tape on Explosive Plastic Bottle
- Tape on Empty Plastic Bottle
[] Taped Glass Bottle - Tape on Explosive Glass Bottle
[] Taped Mosquito Spray - Tape on Mosquito Spray
[] Taped Medical Spray - Tape on Medical Spray
[] Taped Anti Rust Spray - Tape on Anti Rust Spray
[] Taped Blood Pack - Tape on Blood Pack
[] Taped Emergency Flare - Tape on Emergency Flare
[] Taped Glowstick - Tape on Glowstick
[] Plastic Molotov ****tail - Bandage on Explosive Plastic Bottle
- Handkerchief on Explosive Plastic Bottle
[] Glass Molotov ****tail - Bandage on Explosive Glass Bottle
- Handkerchief on Explosive Glass Bottle
[] Glowing Bottle - Tape and Glowstick on Explosive Plastic Bottle
- Tape and Glowstick on Explosive Glass Bottle
[] Glowing Spray - Tape and Glowstick on Mosquito Spray
- Tape and Glowstick on Medical Spray
- Tape and Glowstick on AntiRust Spray.
[] Flare Bottle - Tape and Flare on Explosive Plastic Bottle
- Tape and Flare on Explosive Glass Bottle
[] Flare Spray - Tape and Flare on Medical Spray
- Tape and Flare on AntiRust Spray
- Tape and Flare on Mosquito Spray
[] Glowing Molotov ****tail - Tape, Glowstick and Bandage on Explosive Plastic Bottle
- Tape, Glowstick and Bandage on Explosive Glass Bottle
- Tape, Glowstick and Handkerchief on Explosive Plastic Bottle.
- Tape, Glowstick and Handkerchief on Explosive Glass Bottle.
[] Flare Molotov ****tail - Tape, Flare and Bandage on Explosive Plastic Bottle
- Tape, Flare and Bandage on Explosive Glass Bottle
- Tape, Flare and Handkerchief on Explosive Plastic Bottle
- Tape, Flare and Handkerchief on Explosive Glass Bottle
[] Extra Pack Bomb - Tape and Bullets on Explosive Plastic Bottle
- Tape and Bullets on Explosive Glass Bottle
- Tape and Bullets on Empty Plastic Bottle
- Tape and Bullets on Mosquito Spray
- Tape and Bullets on Medical Spray
You only need to have each individual item built once, but there are many ways to build the same item.
Make full use of separating items afterwards to complete the list. Dont forget to TAPE everything by itself first, even the glowsticks and flares.
Start episode Four, part two (the vampirz nest) for a great selection of items to combine:
Glass bottle, First aid, Mosquito Spray, Tape, Plastic bottle, Bullets, Bandages.
Dont forget to check car glove boxes - taxis have medical sprays, cop cars have bullets and batteries, the others have tape (yellow car)/ explosive plastic bottles (blue car).
24. Demolition Expert [20]
Build the most destructive weapon.
-Build the Extra Pack Bomb -Tape and Bullets on Mosquito Spray. (It should work on the other spray/bottle versions too).
Enemy Achievements:
-------------------------
13. Nuke [25]
Kill 3 Humanz at once.
-When you exit the sewers you have a hotdog cart with a explosive barrel blocked. Remove the corpse and let the cart go all the way down and shoot the barrel when close to humanz [CREDIT - EvilAndre]
- You also get a good opportunity at the subway station, if three humanz follow you into the restroom, nuke them
14. The Smart Fighter [5]
Kill any Humanz with the 'spray + lighter' combination.
-Easy enough to get once you get the lighter in the carpark
23. The Sharpshooter [20]
Finish off a Humanz by shooting fire bullets at it's fissure.
-Shoot a Humanz in the forehead in the fissure (it locks on, on occasion). I used a fire bullet and got it first time (splash damage maybe).
25. Fissure [20]
Burn a fissure.
-When youre first crash in a car parking and have to look for another car, you have to burn some wood in order to pass and a fissure monster thing appears, use your inflammable bullets or lighter+spray int the fissure [CREDIT - EvilAndre]
-Another fissure comes when you open the gate to the museum. Make some molotov ****tails from the cart outside, or have your spray ready for an easy kill. (Ep 4.5)
-Another fissure opportunity appears outside the old castle
26. The Biggest of All [25]
Beat the Museum Monster.
-Episode Five Part 8, throw and shoot and use the pillars. The corners have stocks of explosive plastic bottles
27. Goal! [20]
Kick 10 Ratz.
-Just stand close to a ratz in first person view a press the fire button in order to kick them [CREDIT - EvilAndre]
29. Vampirz [20]
Burn one of the Vampirz.
-Episode Four Part 2, tons of them with the boss, so just pick up some mosquito spray and use with your lighter to burn the little flying blighter!
30. Fisherman's Foe [10]
Shoot a goldfish.
-Under the first cucoon is some water with a goldfish in it.
37. Eradication [50]
Kill 100 Humanz.
-The best place to crank up kills quickly is the subway station in Episode Seven. Run straight into the restroom on the right, through the next door, snatch anything off the shelves, then climb up into the air vent. Make your way over to the otherside and finish stocking up. Use fire bullets with your spectral vision and go nuts.
Destruction Achievements:
-------------------------------
10. Flaming Roots [25]
Burn half of the roots of evil.
11. Blazing Roots [50]
Burn all roots of evil.
- Where you see static on the map are root locations, burn the roots at each site.
For each root you get 2-10 spectral vision points towards a power up dependent of their size.
One tap of a spray and lighter combination method will burn small roots, you dont need to hold the button, use explosions on larger ones.
Make sure you save after eachburning, if the game crashes or glitches out you will have to get them again.
You need 30 to enter the old castle (Ep Seven pt 6)
You need 50 to see the shield in Episode eight.
Episode Three
[] The Old House (Near the Bridge jump) - 3 roots
Episode Four
[] The Lakehouse (South of the first lake) - 2 roots.
[] The Green Chapel (West) - 1 root.
[] The Band Stand (West) - 1 root.
Episode Seven
[] The Stage (Next to orange marker, near the small lake north of the museum) - 1 root.
[] The Courts (North west of the museum) - 1 root.
[] The Old School House (West of the courts) Blow the door open. - 3 roots.
[] The Boiler House (west of the museum) Blow the door and use glowsticks to get down - 1 root.
[] The Cliff Top (North of the large lake) Use some tape and explosives to get it - 1 root.
[] The Cliff Top 2 (East of the last cliff top) Use a car to set off the catapult - 1 root.
[] The Landing Site (South of the huge hole at the edge) Its a big one! - 1 root.
Episode Eight
[] The Monument (At the top northwest of the map) - 1 root.
[] The Unlit Bonfire (Far west on the map, above the crevasse) - 1 root.
[] The Chess Tables (East of the last one, follow the road) - 1 root.
[] The Landing Site 2 (Travel south from the last one and back on yourself, its surrounded by crevasses) - 1 root.
[] The Circle (Head east from the last to the junction of the roads) - 1 root.
[] The Root Statue (Follow the straight road from the last one east) - 1 root.
[] The Landing Zone 3 (Head north west to the wide open space) Use a car off the ramp from the south road and aim for the flame - 1 root.
[] The Fountain (Head to the small southern pond) - 1 root.
**Head to the small northern footbridge to get onto the islandlike area with five roots, take some supplies, (A full spray and lighter will do)**
[] The Plain One (Follow the edge of the crevasse for the first) - 1 root.
[] Under the Bridge (Run west for the next) - 1 root.
[] The Waterfall (Keep running west) - 1 root.
[] The Rockery (Still on foot head north west) - 1 root.
[] The Broken Bridge (Still running head to the west for the last in this area) - 1 root.
[] The Grassy Knoll (Back onto the mainland, north of the old castle) - 1 root.
[] The Playground (Keep going north to the far edge) - 1 root.
[] The Trees (Start heading back south to the wide open area) - 1 root.
[] The Museum (Keep heading south towards the museum) - 1 root.
[] The Lake (Head north east to the entrance to the large lake cross path behind the boiler room building), take a car to save time & throw something explosive to reach him - 1 root.
[] The Wall (Keep going east to the crevasse edge) - 1 root.
[] The Lookout Point (Follow the southern road back past the large lake)
- 1 root.
Spectral Powers:
4 Points - See monsters weak points by closing your eyes.
10 Points - The weak point stays for a period after you open your eyes (persistence)
30 Points - Shut your eyes to see alchemy symbols
50 Points - Shut your eyes to see the shield
75 Points - Your persistence increases
100 - Spectral vision is at maximum
16. Cocoon [20]
Burn a cocoon.
-During episode two you will climb up to a 'room' with a pink goo hanging and writhing from the ceiling. Shoot the explosive bottles in the water below to burn the cocoon.
28. Toasted Eggs [20]
Burn a Ratz nest.
-During episode three, whilst going through the underground passageways you will reach some electrified water with a zigzag walkway. At the other end is the first Ratz nest, shoot it with a fire bullet for an easy kill (explosive bottle combined with gun)
-Episode Five part 2 pretty much makes you use the gas canister as a flamethrower to take out the two ratz nests in the other room.
Misc Achievements:
-----------------------
31. Unlimited Offer [10]
Call all contacts in your address book.
- You dont neeed to get through to them, the busy line is fine, just do all four in one go without leaving the pda screen.
Dr Hartford (911)
Sarah (111)
Crowley (666)
Tips (43)
32. Wired [10]
Hotwire a car.
- Hot wire the SECOND car you find (the first gives you number 35) or restart the carpark episode
- The hotwire process always seems to be both sticks up one, then together (if you need to get going fast). If you do get the horn, just go up one more set of wires
33. Car Thievery [10]
Unlock a car door after breaking the window.
- Shoot the window of the first car you find in the carpark. Then get in!
34. Free Gasoline [10]
Pierce a car gas tank and fill a bottle with the fuel.
- You should find a screwdriver once you get back up into the park in episode three. There should be one near the ambulance point (on your side of the gap) near the end of the food cart. Use it with an empty bottle on any car petrol tank.
- A knife is with the ambulance on the south road of the large lake.
35. Never Leave a Key Here [10]
Find a car key in the sun visor.
- Check the sun visor of the FIRST car you get in at the carpark
36. The 10 Mile Race [20]
Drive at least 10 miles with a vehicle.
- I got this during the first chase car scene. Just fail a few times and you will get it. (If you want to go for it here make sure you fail around the place where you enter the mall)
38. Bloody Mary [10]
Bandage 5 deep bleeding wounds.
- Fairly straight forward, you may well do this whilst playing through anyway.
- Repeat Episode three beginning section with the heavy damage when you start and run to the public restroom for the bandages. Heal yourself, then walk into the electricity. Wait for the screen to go back to colour and do it again, one more time will get you in serious damage again so use your bandages. Repeat the process for the five times healed.
When I say 'part' I am counting every mark of the episode as some sequences take up multiple parts.
****************************************
*********POSSIBLE SPOILERS**************
****************************************
Episodic Achievements:
---------------------------
The episodic achievements will open up as long as you dont skip
1. BLACKOUT [30]
Finish the episode without skipping any sequence.
2. QUESTIONS [30]
Finish the episode without skipping any sequence.
3. PAINFUL ANSWERS [30]
Finish the episode without skipping any sequence.
4. FIGHT BACK AND LOSS [30]
Finish the episode without skipping any sequence.
5. NOT ALONE ANYMORE [30]
Finish the episode without skipping any sequence.
6. THE TRUTH [30]
Finish the episode without skipping any sequence.
7. THE PATH OF LIGHT [30]
Finish the episode without skipping any sequence.
8. THE LIGHT BRINGER [30]
Finish the episode without skipping any sequence.
9. A Day in Central Park [150]
Complete the game.
(Self explanatory)
Item Achievements:
-----------------------
12. Basic Combination [5]
Tape up a bottle.
18. The Sticky Bomb [5]
Take a bottle filled with flammable content or a spray and combine it with an adhesive.
20. The Glowstick Bomb [5]
Combine a taped bottle filled with flammable content or a spray with a glowstick.
-Get at the same time as 12, 18, 20. Tape a bottle up with a glowstick.
15. The Molotov ****tail [5]
Insert a wick into a bottle with flammable content.
17. The Air Bomb [5]
Throw a bottle filled with flammable liquid and shoot it mid-air.
-Get at the same time as 17, combine a bandage with a glass bottle then throw it and shoot it in mid air
19. Fire Bullets [5]
Make a fire bullet by pouring flammable liquid on it.
-Combine flammable liquid with your gun to make fire bullets
21. Useless! [10]
Combine an empty taped bottle with a wick and an emergency flare.
-Once you find a flare you can use your empty bottle (make fire bullets) with a bandage/handkerchief to create this fun item!
22. Handyman Carnby [30]
Make all possible combination's in the inventory.
-Combination list :
Items-
Left
Handkerchief
Bandage
Double sided Tape
Batteries
Bullets
Screwdriver
Knife
Lighter
Right
Emergency Flare
Glowsticks
Explosive Glass Bottle
Explosive Plastic Bottle
Empty Plastic Bottle
Plastic Water Bottle
Rustproof Spray
Medical Spray
Mosquito Spray
Blood Pack
Combined (Complete):
[] Reload Ammo - Combine bullets with gun
[] Reload Torch - Combine batteries with torch
[] Fill bottle - Combine Explosive Plastic Bottle with Explosive Plastic Bottle
[] Fire Bullets - Explosive Plastic Bottle on Gun
- Explosive Glass Bottle on Gun
[] Empty Plastic Bottle - Pickup or use all flammable fluid on your gun
[] Taped Plastic Bottle - Tape on Explosive Plastic Bottle
- Tape on Empty Plastic Bottle
[] Taped Glass Bottle - Tape on Explosive Glass Bottle
[] Taped Mosquito Spray - Tape on Mosquito Spray
[] Taped Medical Spray - Tape on Medical Spray
[] Taped Anti Rust Spray - Tape on Anti Rust Spray
[] Taped Blood Pack - Tape on Blood Pack
[] Taped Emergency Flare - Tape on Emergency Flare
[] Taped Glowstick - Tape on Glowstick
[] Plastic Molotov ****tail - Bandage on Explosive Plastic Bottle
- Handkerchief on Explosive Plastic Bottle
[] Glass Molotov ****tail - Bandage on Explosive Glass Bottle
- Handkerchief on Explosive Glass Bottle
[] Glowing Bottle - Tape and Glowstick on Explosive Plastic Bottle
- Tape and Glowstick on Explosive Glass Bottle
[] Glowing Spray - Tape and Glowstick on Mosquito Spray
- Tape and Glowstick on Medical Spray
- Tape and Glowstick on AntiRust Spray.
[] Flare Bottle - Tape and Flare on Explosive Plastic Bottle
- Tape and Flare on Explosive Glass Bottle
[] Flare Spray - Tape and Flare on Medical Spray
- Tape and Flare on AntiRust Spray
- Tape and Flare on Mosquito Spray
[] Glowing Molotov ****tail - Tape, Glowstick and Bandage on Explosive Plastic Bottle
- Tape, Glowstick and Bandage on Explosive Glass Bottle
- Tape, Glowstick and Handkerchief on Explosive Plastic Bottle.
- Tape, Glowstick and Handkerchief on Explosive Glass Bottle.
[] Flare Molotov ****tail - Tape, Flare and Bandage on Explosive Plastic Bottle
- Tape, Flare and Bandage on Explosive Glass Bottle
- Tape, Flare and Handkerchief on Explosive Plastic Bottle
- Tape, Flare and Handkerchief on Explosive Glass Bottle
[] Extra Pack Bomb - Tape and Bullets on Explosive Plastic Bottle
- Tape and Bullets on Explosive Glass Bottle
- Tape and Bullets on Empty Plastic Bottle
- Tape and Bullets on Mosquito Spray
- Tape and Bullets on Medical Spray
You only need to have each individual item built once, but there are many ways to build the same item.
Make full use of separating items afterwards to complete the list. Dont forget to TAPE everything by itself first, even the glowsticks and flares.
Start episode Four, part two (the vampirz nest) for a great selection of items to combine:
Glass bottle, First aid, Mosquito Spray, Tape, Plastic bottle, Bullets, Bandages.
Dont forget to check car glove boxes - taxis have medical sprays, cop cars have bullets and batteries, the others have tape (yellow car)/ explosive plastic bottles (blue car).
24. Demolition Expert [20]
Build the most destructive weapon.
-Build the Extra Pack Bomb -Tape and Bullets on Mosquito Spray. (It should work on the other spray/bottle versions too).
Enemy Achievements:
-------------------------
13. Nuke [25]
Kill 3 Humanz at once.
-When you exit the sewers you have a hotdog cart with a explosive barrel blocked. Remove the corpse and let the cart go all the way down and shoot the barrel when close to humanz [CREDIT - EvilAndre]
- You also get a good opportunity at the subway station, if three humanz follow you into the restroom, nuke them
14. The Smart Fighter [5]
Kill any Humanz with the 'spray + lighter' combination.
-Easy enough to get once you get the lighter in the carpark
23. The Sharpshooter [20]
Finish off a Humanz by shooting fire bullets at it's fissure.
-Shoot a Humanz in the forehead in the fissure (it locks on, on occasion). I used a fire bullet and got it first time (splash damage maybe).
25. Fissure [20]
Burn a fissure.
-When youre first crash in a car parking and have to look for another car, you have to burn some wood in order to pass and a fissure monster thing appears, use your inflammable bullets or lighter+spray int the fissure [CREDIT - EvilAndre]
-Another fissure comes when you open the gate to the museum. Make some molotov ****tails from the cart outside, or have your spray ready for an easy kill. (Ep 4.5)
-Another fissure opportunity appears outside the old castle
26. The Biggest of All [25]
Beat the Museum Monster.
-Episode Five Part 8, throw and shoot and use the pillars. The corners have stocks of explosive plastic bottles
27. Goal! [20]
Kick 10 Ratz.
-Just stand close to a ratz in first person view a press the fire button in order to kick them [CREDIT - EvilAndre]
29. Vampirz [20]
Burn one of the Vampirz.
-Episode Four Part 2, tons of them with the boss, so just pick up some mosquito spray and use with your lighter to burn the little flying blighter!
30. Fisherman's Foe [10]
Shoot a goldfish.
-Under the first cucoon is some water with a goldfish in it.
37. Eradication [50]
Kill 100 Humanz.
-The best place to crank up kills quickly is the subway station in Episode Seven. Run straight into the restroom on the right, through the next door, snatch anything off the shelves, then climb up into the air vent. Make your way over to the otherside and finish stocking up. Use fire bullets with your spectral vision and go nuts.
Destruction Achievements:
-------------------------------
10. Flaming Roots [25]
Burn half of the roots of evil.
11. Blazing Roots [50]
Burn all roots of evil.
- Where you see static on the map are root locations, burn the roots at each site.
For each root you get 2-10 spectral vision points towards a power up dependent of their size.
One tap of a spray and lighter combination method will burn small roots, you dont need to hold the button, use explosions on larger ones.
Make sure you save after eachburning, if the game crashes or glitches out you will have to get them again.
You need 30 to enter the old castle (Ep Seven pt 6)
You need 50 to see the shield in Episode eight.
Episode Three
[] The Old House (Near the Bridge jump) - 3 roots
Episode Four
[] The Lakehouse (South of the first lake) - 2 roots.
[] The Green Chapel (West) - 1 root.
[] The Band Stand (West) - 1 root.
Episode Seven
[] The Stage (Next to orange marker, near the small lake north of the museum) - 1 root.
[] The Courts (North west of the museum) - 1 root.
[] The Old School House (West of the courts) Blow the door open. - 3 roots.
[] The Boiler House (west of the museum) Blow the door and use glowsticks to get down - 1 root.
[] The Cliff Top (North of the large lake) Use some tape and explosives to get it - 1 root.
[] The Cliff Top 2 (East of the last cliff top) Use a car to set off the catapult - 1 root.
[] The Landing Site (South of the huge hole at the edge) Its a big one! - 1 root.
Episode Eight
[] The Monument (At the top northwest of the map) - 1 root.
[] The Unlit Bonfire (Far west on the map, above the crevasse) - 1 root.
[] The Chess Tables (East of the last one, follow the road) - 1 root.
[] The Landing Site 2 (Travel south from the last one and back on yourself, its surrounded by crevasses) - 1 root.
[] The Circle (Head east from the last to the junction of the roads) - 1 root.
[] The Root Statue (Follow the straight road from the last one east) - 1 root.
[] The Landing Zone 3 (Head north west to the wide open space) Use a car off the ramp from the south road and aim for the flame - 1 root.
[] The Fountain (Head to the small southern pond) - 1 root.
**Head to the small northern footbridge to get onto the islandlike area with five roots, take some supplies, (A full spray and lighter will do)**
[] The Plain One (Follow the edge of the crevasse for the first) - 1 root.
[] Under the Bridge (Run west for the next) - 1 root.
[] The Waterfall (Keep running west) - 1 root.
[] The Rockery (Still on foot head north west) - 1 root.
[] The Broken Bridge (Still running head to the west for the last in this area) - 1 root.
[] The Grassy Knoll (Back onto the mainland, north of the old castle) - 1 root.
[] The Playground (Keep going north to the far edge) - 1 root.
[] The Trees (Start heading back south to the wide open area) - 1 root.
[] The Museum (Keep heading south towards the museum) - 1 root.
[] The Lake (Head north east to the entrance to the large lake cross path behind the boiler room building), take a car to save time & throw something explosive to reach him - 1 root.
[] The Wall (Keep going east to the crevasse edge) - 1 root.
[] The Lookout Point (Follow the southern road back past the large lake)
- 1 root.
Spectral Powers:
4 Points - See monsters weak points by closing your eyes.
10 Points - The weak point stays for a period after you open your eyes (persistence)
30 Points - Shut your eyes to see alchemy symbols
50 Points - Shut your eyes to see the shield
75 Points - Your persistence increases
100 - Spectral vision is at maximum
16. Cocoon [20]
Burn a cocoon.
-During episode two you will climb up to a 'room' with a pink goo hanging and writhing from the ceiling. Shoot the explosive bottles in the water below to burn the cocoon.
28. Toasted Eggs [20]
Burn a Ratz nest.
-During episode three, whilst going through the underground passageways you will reach some electrified water with a zigzag walkway. At the other end is the first Ratz nest, shoot it with a fire bullet for an easy kill (explosive bottle combined with gun)
-Episode Five part 2 pretty much makes you use the gas canister as a flamethrower to take out the two ratz nests in the other room.
Misc Achievements:
-----------------------
31. Unlimited Offer [10]
Call all contacts in your address book.
- You dont neeed to get through to them, the busy line is fine, just do all four in one go without leaving the pda screen.
Dr Hartford (911)
Sarah (111)
Crowley (666)
Tips (43)
32. Wired [10]
Hotwire a car.
- Hot wire the SECOND car you find (the first gives you number 35) or restart the carpark episode
- The hotwire process always seems to be both sticks up one, then together (if you need to get going fast). If you do get the horn, just go up one more set of wires
33. Car Thievery [10]
Unlock a car door after breaking the window.
- Shoot the window of the first car you find in the carpark. Then get in!
34. Free Gasoline [10]
Pierce a car gas tank and fill a bottle with the fuel.
- You should find a screwdriver once you get back up into the park in episode three. There should be one near the ambulance point (on your side of the gap) near the end of the food cart. Use it with an empty bottle on any car petrol tank.
- A knife is with the ambulance on the south road of the large lake.
35. Never Leave a Key Here [10]
Find a car key in the sun visor.
- Check the sun visor of the FIRST car you get in at the carpark
36. The 10 Mile Race [20]
Drive at least 10 miles with a vehicle.
- I got this during the first chase car scene. Just fail a few times and you will get it. (If you want to go for it here make sure you fail around the place where you enter the mall)
38. Bloody Mary [10]
Bandage 5 deep bleeding wounds.
- Fairly straight forward, you may well do this whilst playing through anyway.
- Repeat Episode three beginning section with the heavy damage when you start and run to the public restroom for the bandages. Heal yourself, then walk into the electricity. Wait for the screen to go back to colour and do it again, one more time will get you in serious damage again so use your bandages. Repeat the process for the five times healed.