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MAJOR MAJOR MAJOR KUDOS to Hippieman (walkthrough), Xyjar (rough secret terminal locations), everyone who's posted terminal checklists (unfortunately only with numbers of terminals...), the somewhat detailed IGN walkthrough (helped me refresh my memory on some of the nastier levels), the Marathon's Story Page (terminal archives), and Marathon Spoiler Guide (the original M2 walkthrough!). This wouldn't be possible without them.
NOTES:
- Waterloo Waterpark 1) Beginning (go left) 2) Next to pattern buffer on way back to first terminal - The Slings & Arrows of Outrageous Fortune 1) Beginning (go right) 2) End - Charon Doesn’t Make Change 1) Beginning (turn around and head inside, don't jump out!) 2) Teleporter (downstairs) to closed cave 3) Yellow terminal in closed cave 4) Yellow terminal in closed cave 5) Teleport back 6) Other yellow terminal after teleporter above 7) Second teleporter (to cage room) 8) Next to the cage with crusher 9) Opposite the cage with crusher - What About Bob? 1) Beginning (before stairs leading to tall hole) 2) Next to switch raising catwalks (down below) 3) End - Come and Take Your Medicine 1) Beginning (just nearby) 2) Messy to find, Hippieman's walkthrough has detailed directions. Still, go down a blue stairway (it's on Durandal's designed path), turn left and keep going - if you see a switch on the left and double doors in front of you, go through the double doors and it's just a little ways further, on the left (do not jump down). - We're Everywhere 1) Halfway through level (very hard to miss, it's also the end terminal) 2) Next to the far-side switch in the hangar (must cross the hangar's perimeter - watch out, you can beat the level without even approaching this terminal by simply bashing some circuits near the first switch!) - Ex Cathedra 1) Beginning (straight ahead) 2) End - Nuke and Pave 1) End (Note: Marathon's Story Guide says this "appears on three terminals". AFAIK, these terminals are NOT accessible through normal gameplay, but have been found in out-of-the-gameplay-area sections through editors. Those terminals are either not counted or have been expunged in the 360 port - impossible to determine without an editor, but it's irrelevant for the achievement. One terminal in this level, it's mandatory, and that's the end of that.) - Curioser and Curioser 1) Southwest in the inner ring of sludge (Hippieman's walkthrough has more info) 2) End - Eat it, Vid Boi! 1) "Secret" door near the start (it's a darker shade, you must enter it to proceed anyway, it's just not overtly marked as a door) 2) S'pht-infested walkway over lava, with a switch that opens a niche containing another switch and this very terminal (when the niche is entered, ammo spawns over the walkway) 3) Room with elevator in the middle and lowerable pillars (hard to miss, you have to at the very least approach this terminal to beat the level) 4) End (other side of the lava pit) - The Hard Stuff Rules... 1) Beginning (after first elevator) 2) After the lava room 3) On the right side of the same floor as the above terminal (do NOT ride the elevators to the top yet, explore first!), the two can be told apart as one has circuits on the sides. (Uhm, might not want to shoot those...) 4) Next to a gray door on the top floor 5) S'pht Database, top floor 6) S'pht Database, top floor 7) S'pht Database, top floor (yes there are only three terminals, the rest do NOT work, canNOT be accessed, and are therefore only ornamental.) - Bob's Big Date 1) Beginning (if you miss this, quit gaming) 2) Partitioned area near start (BEFORE entering in the sludge) 3) First room on your (relative) left when entering the main room of the level 4) End - Six Thousand Feet Under 1) After the switch raising the platform which hides the switch itself (terminal is next to another switch) 2) Isolated room with lava, off the main path 3) Room with two switches one behind the other 4) Cross the room that was used to be filled with lava (emptied with the double switches), impossible to miss 5) Yellow terminal behind end-of-level terminal (must hit switch to make it appear) 6) End (green terminal, same deal with switch above) - If I Had a Rocket Launcher, I'd Make Somebody Pay 1) Beginning (teleports you to the fray) 2) Tycho terminal at the beginning of a walkway over purple sludge 3) End - Sorry Don't Make It So 1) Tycho terminal in one of the first rooms on the right after the start 2) End - For Carnage, Apply Within 1) Near the start, after the four-direction room with crushers (there's only one exit from that one) 2) Cross the large room with platforms over damaging purple sludge (you can also jump down there from the ledge on the side of the room that leads to the next terminal), careful as I nearly passed it off as a save terminal - twice! 3) End - Begging For Mercy Makes Me Angry 1) Beginning (large circular room) 2) Room with the last switch - Big House (No terminals in this level) - This Side Towards Enemy 1) Opposite first save point, up an underwater stairway from the start 2) End - God Will Sort the Dead 1) Beginning (and also end, provided you've been everywhere in the level) - My Own Private Thermopylae 1) Up the leftmost staircase (when looking at them head-on), also last terminal 2) Secret! Go up the right staircase, to the left and up an elevator, out of the room and into a hallway - activate the far wall there, it's got two passages to the left and right. - Kill Your Television 1) Beginning (underwater, must open "secret" door and hit a switch) 2) End (underwater again but very far away from the first terminal) - Where the Twist Flops 1) Beginning (and also end) 2) Secret! Northern lava room of the level, north of the large pit of exploding bobs. The northmost pillar has the terminal... under the lava. Fortunately there's an invincibility powerup somewhat above it, you can get it by running towards the pillar and you should fall over it with minimal/no damage... otherwise when in front of the terminal, swim up a bit. - Beware of Abandoned Rental Trucks 1) Beginning 2) Beginning 3) Beginning 4) Beginning (these four say the same stuff, but should be counted separately) 5) End (need to activate two switches up stairs to the left and right of this term before you can leave) - Requiem for a Cyborg 1) Beginning 2) Beginning 3) Beginning (room on top opposite the elevator, it's a triangle of terminals, each should count separately so play it safe - also end terminal(s) when done with the mission) 4) Down the elevator shaft, very final door on the left before the double doors, it's straight ahead 5) Secret! Enter the second-to-last door on the left; turn left immediately into the thin corridor; turn left at the fork near the end. Press action at the very end of this (dead-end) branch, destroy the circuits and you'll go down a secret elevator. Between two circuits down here there's a wall that actually hides a terminal, which will teleport you back to the start. (I think the two circuits down here make the elevator return up, not sure, might be better to just leave them be.) - Fatum Iustum Stultorum 1) Around halfway through the level (hard to miss unless you're really running through) 2) End - Feel the Noise 1) When you've accessed the middle, raised area of the first room - it's on the right, in a small buffer room between the platform/staircase you raise to get to the middle area and the middle area proper. 2) End - All Roads Lead to Sol 1) Bungie Secret Credits Terminal! Hard to describe and pretty well documented; it involves bashing the W (left side) circuits in the final room of the right-hand stairs section, then retracing your steps to a newly opened door, taking a trek through lava, and standing still near a strange pillar next to a 3x charger. Hint: after you do that, RUN THE HELL FORWARDS! If you stand still, you'll be teleported away from your prize. This platform also acts as exit from the room. This exit, however, leads to the final room of the game - and unless you've switched the lava flow, it'll be submerged with lava and thus impossible to beat (you cannot scroll to the end of the final terminal). Dying and going the normal way will still get you the achievement, but it's possible to get both the credits room and the final terminal with some crazy lava diving. Again, don't ask for more info please - there's plenty around the 'net and in this very forum, including detailed videos. 2) Final terminal of the game, in major battle room. All for a grand total of 81 separate terminals. Standard caveats on this achievement: if you quit to dashboard without quitting to menu first, the terminals you have used are NOT saved. I got this stupid achievement in my third playthrough, and I completed this list on the second one. It was off a terminal that had to be accessed to beat Bob's Big Date, and I was pretty sure I didn't quit to dashboard but went through the menu first. If this gives you trouble, best advice would be to learn the game a bit and then run through the game (literally) on Kindergarten, where enemies are slow to react, are few, and don't shoot much. Check off every terminal, then check it off again - don't bother to save or kill much. Do not quit the game. Shouldn't take more than a few hours to get whatever stupid terminal didn't register. ![]() EDIT: finally found an online game! 200/200 and 12/12, buh-bye Marathon 2!:mrgreen:
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Last edited by Xwarzone P : September 20th, 2007 at 04:03 PM. |
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thanks for the post man. This really helped.
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#3
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Thanks for the list. However, you're missing a terminal on stage 3: Charon Doesn’t Make Change. In the closed cave there are 3 active yellow terminals in the area with the teleportation terminal. I ran through this game almost 3 times and I just happened to activate this 3rd one by mistake giving me the achievement.
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****. Are you saying if i just save my game and turn my xbox off the terminals do not save to my profile? I'm about to say **** this game if so. 4th run through.
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