rS 8S2aMX ari ,M .,2 .W2;::@r ;WZ;M ,X X8M ;8i,7M .: M .r8 8 W ;. . iB i727r;MMi i aS .... ,B .irr:r::2MM ;: :Wr .... X S2: iMMM 2,. rW ....,WMB. .:SMM a, ZS .,,.,iMX ..iaMa SS 7; B, .,,.:WZ .:SBMa .W0WZ B. @ ..ZW. :aMB :Z7SZ02 i .a7iiX;rM7.rMM ,Br7S2Z0, ZMMMMMMMMM@a.7M, :780@ @;77SSaBr ;M0S;i7SMMMMMM ,78Zaa8S Mr7rXaWMW :W .2ZSX77X8 WSa0MMS, ... .. . Z0SXX7Xra7 aMW2 ............... iM0X;rXXZ 2S .................. ZM2XX8 .S.:i:::rX ,,:,....... ....... .M8Z; 2.0r,ii,:7:::::::,:,... BW ........ X2 .7i2 .::ri,::::::::,,, rMM ....,,,,,, .B, 07.WM8 . .::ii:::: MB ,,:,:,,,,::,.X2 .,. MMX.2MMMMMMMa,.,ii;;i: :::::::::::,:rZ:,.,ra .i.. rM2 M .WMMS. :iii:::iii::,. 7i7 ,78.a . S;. 2MMMMMM 8M2..i;;iii, i2MMMMWXS7a@MMS;S :. :.: .rr, :a i .M ,, 8M7;;r;i,.rMMM2. MMMMBr,;ZX irrrrX0X :,:8 i iaM. ., iMM.MSSSXSXM0; M7. .Xr :7;i0a, ,SB :X,,iM8M; . MS WaXrXZ:7M2 :, M2BMMMM2 ,:WW iM i. X B272S; 8Z rZ2aBi Ma XMi;Xi .iM ..MM .X i i iMM .S7 i;;800Z; i, . M Z7 ,X;ii;aW; ..; : X,,,X2 .ZM@Zr:,i 78i. i;i: ;: .:: :..7 2MMMMMMMMM@@S :X iir:::,,, ,r .: aMM8WBBBBW0@MMM :7 r;,i.,rr.:, ., Sa2M88ZaaaZZXM ,,:. 7X;7. :,. . .M8@M08ZZZ8BZSM .i X: ;7,. XMMM MM8ZZZ802BM ZX. . . BX M8ZZ228Z02 ,7: . ;i; ZaSS2aBaB. S;;r;iiia M@arS8MMMMM .8 r rMBX72MX .7MM ,MMBaZ8a7: MM0XXr0M :M i.2 , iSr ,irSa8Z; MM82X7SM. ... MMM .rrXS, ZMMaSSX7;::,i7BM, MM02SX70M MBMM ,... SMMMMMMMMMM0i ;27 WMBa2SrZM 7MMZi ;MM i r7 7X;iir7: .2MMi .X: Z@B8a272MX MMX MMM : 80i .rX XBB8Z2XSM@ Mi MMM MM8 r B8, .Xi i8S008ZSWMMi . M, aMMM ;M ,X2r .W8, .i..:BMMZ08aaMM M. , aW. MMMM MMM .i ZWaXZMMB MZZMMB M : MS.,MMMM MM .: .rr iMWMM ,W : M;,X2MMM M a,. MM7 72 .:Mi;Z ;MM M Mr. ; 7r Z8,SX :W Mr iX;. Z: M7,2. MMM S.. Z. Mar0,ri XM B 0i . ,.; 2 MMZXXZ2 MM,MM . .ii 2 : ,,M: i.i: M2 ;MM , .,r:.S ,ii i::,Xr :.:, :i;..S;.i:i: :,,7 .. a.. i i .X. . ;rZ: irr . . . :i2 ;. . ZM ,7i a., ,: MMZMM ,M . S M@MMM@ MB MMMMM MMM2 MM22WMMMX .M,rW r2M.@MMMMMMM27X2BMMMi B0.i, . iX27WMM@W@MM8S7raMMM M7 .: S2ZMMMMMMMMMMMWMMMM ZWMMMMMM0M,.ZMMMMMMMMMMMMMMMMM 2MM@Z, i:rMMMX MM:i;XS7.;0WMM: M .;7XSr Z8BWMX MM ;r7SXi.BZBBMa M@ :7XS7 80aBMM7 MMX.:.:,,0Z8MM@ .MM0; :iBWMMM7 .MMM8aMMMM2 .;:: (Blaze is just too cool not to use the program ASCGEN on her...) ~*~*~*~*~*~*~*~*~*~*~*~ Sonic the Hedgehog 2006 (Xbox 360) Version 1.1: 12/23/06 By Angnix (Angela Petersen) angnix@gmail.com ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ Help Me Out! ~*~*~*~*~*~*~*~*~*~*~*~ If you help me with this guide, your name will go in the Special Thanks Section forever. Here are some areas that would be especially appreciated Time Bonus Info, I have seen it differ between Missions, I think the values might have to be put down for each Mission. More info about Two-player Any errors you find in this guide ~*~*~*~*~*~*~*~*~*~*~*~ Special Thanks: ~*~*~*~*~*~*~*~*~*~*~*~ llamaman2- listing achievements on GameFAQs Tru Smiles- e-mailing Achievements, I also helped him with his Boss FAQs, some of the stuff he mentioned reminded me of things I forgot. SIN RIKA- Is working on Town Mission Guide. Will probably be his own guide, what he sent me so far looks really good. Chris- Might help with Silver Medal Locations. Turrican from Sonicanime.net- Tip for fighting Egg Cerberus with Sonic. A nice way to use Shadow's Chaos Spear. Super Chido One- Reminding me how to stop Sonic's and Blaze's Sliding and Fire Claw. I sort of figured it out myself, but it never really clicked in my mind... you know what I mean? ~*~*~*~*~*~*~*~*~*~*~*~ FAQs (Frequently Asked Questions) ~*~*~*~*~*~*~*~*~*~*~*~ I'm putting this right in the front of the guide because there are just certain questions that keep coming up again and again and again about this game I want to make clear at the beginning. Remember, there is more guide after this section!!! Q. If I don't have enough Rings to buy an upgrade after completing the Episode and all Town Missions, what do I do? A. If you don't have enough money at the end of the story you will have to replay the last few levels in Episode Mode again. Sonic can enter Aquatic Base again, Shadow Dusty Desert and Silver Kingdom Valley. This is also the way to see the credits again in Episode Select. Q. Do I have to complete all of the Town Missions in Story Mode? A. No, but some of them have to be, talk to people in town to get a clue on where to go next. Q. How do I find Town Missions or the other Town Areas after I complete each Episode? A. Go back to Episode Select and you will be in one of the Town Areas. Each of the three Town Area has two Gates that lead to the other Town Areas, but when you go back two of the gates are closed. For Sonic and Shadow, you can go to Forest and New City from Castle Town, but the gate between Forest and New City is closed. For Silver, you can go to Castle Town and New City from Forest, but the gate between Castle Town and New City is closed. Q. Where do I go in this town? A. Talk to people with Orange Exclamation Points for clues or follow the walkthrough. Q. The booklet says this... where is it in the game? A. This was a very rushed game. There were several things that were suppose to be in it taken out last minute, including things mentioned in the booklet, here is a list of booklet inaccuracies and what is true in actual gameplay: Pgs. 7, 12 and 13: The booklet mentions a few times Custom Actions have three different levels, use the Action Gauge, are upgraded in-level with Chaos Drives/Light Cores, and have something called "maturity". Non of these things appear in the game, in fact ignore the entire second paragraph on page 13. In-game, Custom Actions do not use any of these things, select them with the D-pad and you can use them as much as you like since they actually don't use your gauge, and they never change in function. This guide contains the correct info later on. Pg. 11: The booklet mentions the Shield power-up, it's not in the game anywhere. Pg. 14: Shadow's Chaos Blast is said to have a 10-yard range, in actuality it's not nearly that wide. Also you must jump first before pressing Right Trigger to use it. Pgs. 17 and 18: The booklet mentions a flight gauge for both Tails and Omega, they don't have one. Also what is suggests is Omega has a limited Glide potential, not true, he glides down until he reaches the ground. Pg. 17: The booklet says Knuckles can harm enemies while gliding, it's not true. Pg. 18: The booklet forgets to mention Rouge can plant bombs on walls when she is climbing on them, you actually have to use this move in game-play, so that was a bad mistake. Pg. 22: This game currently has no Xbox Live support. We are waiting to see if downloadable content will be available. Q. Where are the shops in New City and Forest? A. The Yellow Monitors are the shops, they just don't have people next to them like the shop in New City. I decided to describe the Shop Location in the Town Area Section of this guide. Q. How do I replay Story Mode? A. Only one save per Xbox 360 account, so you need to either create a new account or delete your previous save. Creating a new account is hands down the best way. If you just want to see the cutscenes again all of them are in the Extras Menu in the Theater Room. You can also replay the very end of Story Mode as described in the getting money for upgrades question above. Q. How do I switch Rails? A. You need to jump and then Homing Attack or land on the next rail, it's not as easy as it was in other Sonic 3D games. Q. Where is the rumored things such as unlocking other characters, Free Mode, day and night feature and Super Form in regular levels? A. I don't know, we will have to wait and see if this is downloadable content from SEGA. I have completed the game and I can tell you these things are not unlockables either. LEVEL/TOWN TIPS I FEEL MIGHT BE HELPFUL: Q. In Silver's Tropical Jungle where he says "I wish I could go up" Where do I go? A. Levitate straight ahead to the platform with the two robots, look to your right and you will see a hanging Flower Bud, which will lead you to the correct path. Q. How do I solve the Dusty Desert Ball Puzzle in Silver's story? A. You need to push the ball with the X button and then follow behind it steering it. Don't move the boxes from in front of the holes, they will help keep the balls out of the holes. Push the ball so it goes diagonally between holes that are on opposite sides of the course. Don't push the ball unless you absolutely have to change it's direction because the more you push the ball the number will count down until it's destroyed. Don't push the ball too hard or it will go out of control. Remember the ball reappears if it is destroyed or goes down the wrong hole. Q. Where do I do when Silver says "This container can help me move forward" in Kingdom Valley? A. Stand on the container and press Right Trigger to levitate it with you on it to go higher and farther than you normally can. Q. Where is the third Key in Shadow's Kingdom Valley? A. Climb on the giant stained glass window and plant a bomb on it so it blows up and you gain access to the room inside. Q. I'm stuck in Shadow's Dusty Desert Hovercraft part and I don't know where to go! A. You need to follow the pillars, go in between each set and two more will appear somewhere up ahead, you need to make all the pillars appear to open a door. Q. The Archeologist in Shadow's Story is talking in a riddle about a Priest's Prayers and Dark Light... What do I do? A. Go to the Fountain of the Priest, people will help to point you in the right direction, and hit the four pillars surrounding it with Chaos Spear. And finally, I don't have an X-box profile... yet... I'm trying to get Broadband, but currently I have dial-up and I don't think I can use it with the Xbox 360. ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.GameFAQS.com www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com http://www.cheatcc.com www.spong.com GamerHelp.com GameSlander.com Achieve360Points.com ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.1 IS HERE!!! ~*~*~*~*~*~*~*~*~*~*~*~ Yeah I know... I said in my last guide I was going to write about Sonic Rivals. But instead I got this game. I'm a crazy Blaze fan and I wanted to see what they would do to her in this game. Anyway since I spent a lot of money I didn't really have much of on this game and annoyed a Gamestop employee on release day quite a bit until the shipment came in, I might as well write about it, no? This guide has a lot of basic info such as moves, items, descriptions of town areas and lists of such things as missions, gold medals requirements, sound test and theater room, etc. This guide also has a full walkthrough of Sonic's, Silver's, Shadow's and Last Episodes. The Walkthroughs are the most important part of this guide. The only really important things not here are a full description of all Town Missions and all 380 Silver Medal Locations, things more suitable for separate sub-guides, but it does have the locations/names/basic info for all Town Missions and now some of the hardest of the Silver Medals. Version 1.1: I have 100% completed the entire game! I decided to update the Achievements list with exactly what it says in your profile after getting all of them and the picture that goes with them. I have also listed some of the harder-to-get Silver Medals in a brand new section, 10.a. Hard to Get Silver Medal Locations. I also fixed an error in the Gold Medal section I keep forgetting. Also added Sonic and Shadow can destroy searchlights by themselves in White Acropolis by using Homing Attack up searchlights. Worth 1000 points, but sadly in at the end of Shadow's White Acropolis it doesn't count as a destroyed light, you have to use the buggy. Also a few updates to the Points/Ranking Section and a few adjustments to Act Tips and more tips to Acts such as Silver's Tropical Jungle. I rearranged the Questions a bit and added a couple I keep seeing about Silver's Tropical Jungle and about stuff in the booklet that confusing people that's not true. Enjoy! ~*~*~*~*~*~*~*~*~*~*~*~ Version History: ~*~*~*~*~*~*~*~*~*~*~*~ 0.5: 11/26/06 0.6: 11/28/06 Fixed an error on how to unlock Shadow Fixed grammar errors in Sonic's Episode Finished Sonic's Episode Walkthorugh Achievements Listed. 0.7: 11/29/06 Finished Shadow's Episode Walkthrough Added Rankings and Ring Bonuses Added S-rank Tips Added all info for when items in shop are available. A little bit of info for Two Player Mode. 0.75: 11/30/06 Error Correction Added more move info in Sonic's Princess Section and Shadow's Chaos Boost section Finished description for Sonic's Last Boss Added more info and better organized Town Area Section. 0.8: 12/1/06 Finished Last Episode Walkthrough Added more info about Sonic's Custom Moves. More S-rank Tips Added Updated Ranking for Last Episode 0.9: 12/3/06 Error correction/small info additions Added a little info on Hard Mode Added more level objects and Enemy info. 1.0: 12/6/06 Brief Description and Location for all Town Missions Added Points info Added Enemy Types to Acts Added Unlockables Section Fixed Errors. 1.01: 12/8/06 General re-read of entire guide, fixing small errors and adding more info. Fixed Rankings/Ring Bonus for some Town Missions Fixed Silver's Last Episode Description 1.02: 12/11/06 Added more Town Mission Ranking Info Minor Errors More info under Level Objects, Bosses, Enemies, Gate and Mirrors and Points Open Town Gates info 1.03: 12/13/06 Fixed a mistake with Shadow's Final Boss Added Point Values for Item Boxes I forgot earlier 1.04: 12/19/06 Added missing description of Chaos Blast Enemies fixes and other fixes Added a forgotten Map Symbol Tips for Sonic's different stages and S-rank Tips 1.05: 12/21/06 S-rank Tips A couple of minor move/enemy fixes. 1.1: 12/23/06 Added Section 10.a. Hard to Get Silver Medal Locations Achievements updated Questions added detailing the incorrect info in the booklet and Silver's Tropical Jungle Updated several Act Tips, Including Sonic and Shadow's White Acropolis and Silver's Tropical Jungle Points/Ranking Section update Couple of general additions/errors, added character ages Question reordering ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. Story 2. Characters 3. Character Moves and Upgrades 3.a. Sonic's Moves, Upgrades, Custom Moves, Super Speed Areas, Boarding and Princess Stages 3.b. Tails' Moves 3.c. Knuckles' Moves 3.d. Silver's Moves and Upgrades 3.e. Blaze's Moves 3.f. Amy's Moves 3.g. Shadow's Moves, Upgrades, Chaos Boost and Vehicles 3.h. Rouge's Moves 3.i. Omega's Moves 4. Level Objects 5. Enemies 6. Town Areas 7. Episode Walkthroughs (mostly spoiler free, includes Act/Boss tips/strategies) 7.a. Sonic's Episode 7.b. Silver's Episode 7.c. Shadow's Episode 7.d. Last Episode 8. Missions (Acts, Bosses and Town Missions. Strategies for Acts/Bosses for each character are in section 6, Walkthorughs) 8.a. Sonic's Town Missions 8.b. Silvers's Town Missions 8.c. Shadow's Town Missions 8.d. Sonic's Missions List 8.e. Silver's Missions List 8.f. Shadow's Missions List 8.g. Last Episode Missions List 9. Points and Ranking 10. Silver Medals 10.a. Hard to Get Silver Medal Locations 11. Gold Medals 12. Achievements 13. Two-player 13.a. Battle Mode 13.b. Tag Mode 14. Audio Room 15. Theater Room 16. Unlockables 17. Questions? ~*~*~*~*~*~*~*~*~*~*~*~ 1. Story: ~*~*~*~*~*~*~*~*~*~*~*~ (Story from the game booklet) It all started in Soleanna, the beautiful city of water. On the night of the Sun Festival, the young princess of Soleanna was abducted by none other than the calculating Dr. Eggman who was working under dark and sinister motives to destroy the special kingdom. Sonic dashed to Soleanna to stop Dr. Eggman's malicious plot and save the princess. Yet suddenly, a mysterious white hedgehog named Silver appeared before him. Believing Sonic to be the "Iblis Trigger," he interrupted Sonic's daring rescue with his amazing powers. Who is the Iblis Trigger, and why does he think it is Sonic? And what is the Flames of Disaster that Dr. Eggman is eagerly after? As Sonic speeds through the vast kingdom, the mystery unravels. ~*~*~*~*~*~*~*~*~*~*~*~ 2. Characters: ~*~*~*~*~*~*~*~*~*~*~*~ (Profiles from the game booklet, ages from the Japanese SEGA site, Elise's from the booklet) Sonic the Hedgehog Age 15 The world's fastest hedgehog who is free spirited but hates knavish acts. He can be short tempered, but is available for those in need of help. In Soleanna, he will confront Dr. Eggman in order to save Princess Elise. Princess Elise Age 17 Princess of Soleanna at the tender age of 17. She lost her father when she was younger, but she keeps her promise to him never to cry, no matter what. She fulfills her duty as the royal princess, but she has yet to see the mysterious powers she possesses. Dr. Eggman Age ? A master of robotic engineering with an IQ of 300. Knowing about the princess' secret powers, he attempts to capture her to unlock and use her powers for his self-serving needs. Shadow the Hedgehog Age ? The ultimate life form, created by Professor Gerald. On a mission from the Federal Government to rescue Rouge, Shadow encounters a mysterious enemy, Mephiles. During the course of battle, Shadow is hurled into the future. Silver the Hedgehog Age 14 A hedgehog with telekinetic powers. The mysterious hedgehog, Silver, travels back in time to the present day to save the future from the destructive evil of the Iblis Trigger. Miles "Tails" Prower Age 9 A friendly kid fox with two tails. Knuckles the Echidna Age 16 A powerful and wild echidna who is a close friend of Sonic. Rouge the Bat Age 18 Professional treasure hunter and part-time government spy. E-123 Omega Age ? The last and most powerful of Dr. Eggman's E-series robots. Amy Rose Age 12 An energetic girl that adores Sonic and plans to marry him someday. Blaze the Cat Age 14 A calm and level-headed feline that's quick on her claws. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Character Moves and Upgrades ~*~*~*~*~*~*~*~*~*~*~*~ Sonic, Shadow and Silver are the main characters of the three main stories. Each hedgehog has his own moves, plus you can buy upgrades for them if you have enough Rings at the Shops in Town. Earn Rings by collecting them in Acts, Bosses and Town Missions and get bonus Rings depending on what Rank you earned. The items you buy at the shop are available at different points in Episode Mode, have different costs, have specific names and some upgrades are needed to continue the story, all this info is listed. These three characters also have an Action Gauge in the bottom right hand of the screen. Using certain moves or techniques depletes your Action Gauge. Gain power by defeating enemies and picking up Light Cores or Chaos Drives or with Sonic and Silver just stand on the ground for a while till the bar is full and glows again. There is also a level indicator next to the gauge that shows what level Shadow's Chaos Boost is at (increase the level by buying Memory Shards from the shop, when you have Memory Shards you increase the Boost Level in-act by pressing the Right Trigger one or two more times), and also for Sonic a Gem appears next to the gauge that shows what Custom Move you have currently equipped. Sonic has two "Princess Acts" where he is carrying around Princess Elise, two stages where he is on a board, and sometimes he runs though a Super Speed Area. There are special controls for these different types of Sonic game play. In most Acts, Shadow has vehicles he can drive, they are mostly controlled the same way but vary in how easily you can drive them and the type of Ammo they have. Sometimes you will need to use the vehicle to complete the stage. Also Shadow has "Chaos Boost" which is available when his Action Gauge is full. Certain upgrades only work when he is in this boost mode. The Action Gauge slowly runs out. The other characters are Support Characters that you sometimes meet in Acts or sometimes follow you around in Act or Town Stages. In some Acts you will temporarily switch to the Support Character to complete part of the level, one Act in each story is completely played by a Support Character. Later on in the game you will even see main characters act as a support character in another story. Support characters lack an Action Gauge and can't be upgraded (except in the case of main characters appearing as a support character in another episode, you can even use upgrades that character already has). NOTE: Character moves are from booklet, with my occasional notes. Some moves were incorrectly described in the booklet. ~*~*~*~*~*~*~*~*~*~*~*~ 3.a. Sonic's Moves, Upgrades, Custom Moves, Super Speed Areas, Boarding and Princess Stages ~*~*~*~*~*~*~*~*~*~*~*~ Sonic has many of the same moves from previous Sonic 3D games. His Homing Attack works a little differently and you need to get use to Sonic being near the level of the enemy before you can use it. However, his moves do change when he is carrying the Princess, when he is boarding or during Super Speed Areas. His Action Gauge is only used in Princess Levels. You can get more energy if your feet is on the ground or from Light Cores/Chaos Drives in enemies. Basic Moves: ~*~*~*~*~*~*~*~*~*~*~*~ Homing Attack- A button during Jump Automatically zoom in and strike nearby enemies. If no enemies are within range, use this to make Sonic perform a "Jump Dash." (Also use Homing Attack to catch rails) Spin Dash- Hold X button at standstill > Release Hold the X button to start Sonic spinning on the spot. Release the button and he will dash off in a burst of speed. Attack- X button Throw a powerful spinning kick at enemies straight ahead. Upgrades: ~*~*~*~*~*~*~*~*~*~*~*~ Light Dash- X button near a path of Rings Send Sonic soaring through a pathway of Rings suspended in mid-air. Item Name- Light Chip Price- 100 Rings When Available- Beginning of game, after completing "Winder of a Shoemaker" Mission. You will need this Upgrade to get into Act 1: Wave Ocean. Bound Jump- X button during Jump While jumping over an enemy or breakable ground area, press the X button to attack vertically downward before bouncing even higher. Press the X button again to repeat this move. (my note: repeat once to bounce higher. Carefull, if you are trying to catch a suspended line of Rings, if you are not close enough to the rings you might do this attack instead and fall to your doom.) Item Name- Bounce Bracelet Price- 2000 Rings When Available- Item needed to continue story before Act 6: Radical Train. Sliding Attack- Hold X button > Release Slide along a destructive path straight through multiple enemies ahead (stop by pressing the X button again) Item Name- Antigravity Price- 500 Rings When Available- Item needed to complete continue story and enter Act 2: Dusty Desert. Custom Moves- Right Trigger: ~*~*~*~*~*~*~*~*~*~*~*~ Later in the game you can buy Upgrades called Gems that give Sonic a variety of abilities he can use with the Right Trigger. In-level you can shuffle through moves by pressing left and right with the D-pad, a Gem that looks like a Sol Emerald from Sonic Rush will appear next to your energy bar and Sonic's shoes will change color. Custom Actions cannot be used during Princess Stages, Super Speed Areas or Boarding. How you use each Gem varies and my extra info appears in parentheses. Item Name- Green Gem Allows you to use the "Tornado" custom action. Creates wind to attack surrounding enemies. (Blue Tornado move from Sonic Heroes, not very powerful but does have a wider attack range, just press the Right Trigger to activate) Price- 5000 Rings When Available- Before Kingdom Valley level. Item Name- Red Gem Allows you to use the "Slow" custom action. Slows the flow of time in the immediate area. (Keep time slowed down by holding down the Right Trigger. Despite what some people say, I have observed this Gem also slows down the clock, a very valuable tool for S-ranking. Be careful, the Red Gem also affects how fast you can move the camera, and for some reason seems to mess with Sonic's ability to quickly turn in the air to catch things like light dash rings and rainbow hoops, so you might want to turn it off at these points.) Price- 5000 Rings When Available- Before Kingdom Valley level. Item Name- Blue Gem Allows you to use the "Mach Speed" custom action. Enables you to do a Supersonic Boost Dash. (Press Right Trigger to activate and Sonic will automatically run off, but you can steer him. The boost in speed only lasts a short period of time, but you can repeat it quickly.) Price- 7000 When Available- Before Kingdom Valley level. Item Name- White Gem Allows you to use the "Homing Smash" custom action. Enables you to stop in midair, and do a Homing Attack. (Jump, then press Right Trigger to stop in mid-air, this ability basically allows you to steer the Homing Attack a little more when you are going through a group of enemies.) Price- 8000 Rings When Available- Before Aquatic Base level. Item Name- Sky Gem Allows you to use the "Gun Drive" custom action. Enables you to throw a Gem and teleport to that location. (When you hold down the Right Trigger, the screen changes to first person view and you can aim with the Control Stick. When you release the Right Trigger Sonic will throw a Gem (it looks like a Sol Emerald) and then he usually runs after it, killing enemies in his path. If you aim it kind of high, Sonic will do a long jump. The longer you have the Right Trigger pressed, the further he throws it. A neat trick is to use this next to a wall and aim kind of high, Sonic will spring up very high. Occasionally if you throw the gem very far Sonic will fail to follow it, or the reaction will be delayed.) Price- 10000 Rings When Available- Before Aquatic Base level. Item Name- Yellow Gem Allows you to use the "Thunder Guard" custom action. Defends against attacks while attracting nearby Rings. (Pressing the Right Trigger will put up a yellow Shield that will attract nearby Rings. It will protect you if you directly touch an enemy and a few other damage causing things, but not everything including most bullets and lava. From what I have observed, I think it protects you better the faster you move, but don't completely take my word on that. When you are hit, you can simply press the Right Trigger again to get the shield back, you will loose the shield if you are hit by anything, even if you are not protected from Ring Loss. You can turn on the Shield and then switch to another Custom Action without loosing the shield.) Price- 12000 Rings When Available- Before Aquatic Base level. Item Name- Purple Gem Allows you to use the "Scale" custom action. Changes Sonic's size. (Holding down the Right Trigger will turn Sonic tiny. Tiny Sonic can run faster than regular Sonic and he runs automatically and you can't stop him, but his Homing Attack is gone... replaced by a crazy infinite jump! Just keep pressing the A button and Sonic will stay in the air forever going higher and higher! He's not really fast doing this, but you can go ANYWHERE! Perfect for clever shortcuts and finding Silver Medals. Releasing the Right Trigger will return Sonic to normal size.) Price- 14000 Rings When Available- Before Aquatic Base level. Super Speed Areas: ~*~*~*~*~*~*~*~*~*~*~*~ Sometimes in Acts you will hit areas where Sonic goes extra fast. Basically all you can do is steer Sonic, jump and use Light Dash since he runs automatically, some places you might have to jump off walls like during certain parts of Acts. Be careful! If you run into a wall or anything else such as enemies or obstacles Sonic will loose his Rings or die. If you run off the stage there is no hope. Tips: You might want to keep pressing X so you can Light Dash any nearby lines of Rings. Lines of Rings almost never steer you wrong, but I have found a couple of exceptions, still be careful! Remember only small adjustments left or right. You can also steer with the camera! Use the Right Stick to move the camera slightly and your character will change path also. Don't run at the very edge of the stage where you can easily hit a wall Boarding: ~*~*~*~*~*~*~*~*~*~*~*~ A couple of times Sonic is on a board, either snowboarding or in a city. All Sonic can do is jump, but he can also trick off ramps if done properly and grind on rails. Trick Jump: Hold A when on ramp Start pressing A as soon as you get on a ramp or even a little before you get on the ramp, he will slow down to charge up for a jump. The longer you press A and the closer to the edge of the ramp you release A, the farther he will trick jump and the more points you will earn. Tips: You can't attack enemies, so don't even bother. You can also steer with the camera! Use the Right Stick to move the camera slightly and your character will change path also. Princess Stages: ~*~*~*~*~*~*~*~*~*~*~*~ Most skills are gone during the Princess Stages, the controls are: Homing Attack- A button during Jump Same as before, except Sonic attacks enemies with his feet. Sliding Attack- Hold X button > Release Same as before. Aura- Right Trigger An Aura surrounds Sonic and Elise that allow them to walk on quick sand and water, hurt/defeat enemies, and break boxes and other objects. The Aura will not always protect you from touching enemies however. The Action Gauge depletes when the Aura is on. Tips: The aura can hit enemies, so when attacking multi-hit enemies turn the aura on to do additional damage. ~*~*~*~*~*~*~*~*~*~*~*~ 3.b. Tails' Moves ~*~*~*~*~*~*~*~*~*~*~*~ Tails is the slowest runner out of all the characters, but he can fly for short periods of time, and throw and aim dummy ring capsules. Fly- A button during Jump Press the A button to fly and release it to float gently downward. Use the left stick to move in any direction. Fly until the gauge runs out. (First of all it says gauge in the booklet, but it doesn't exist >_<; Second, when you fly, you need to reach the maximum height you want to go before you release the A button, because you can't press it again and fly higher.) Dummy Ring Bomb- X button Attack enemies in front by releasing a batch of exploding Rings. (Thankfully they are more powerful than in Sonic Heroes, they can actually kill enemies with one hit. Dummy Rings explode after a few seconds.) Dummy Rings Snipe- Hold X button Switch to first-person view and use the right stick to aim a shot. Release the X button to fire. (My note: has longer range but less accurate aim since you have to aim yourself) Dummy Ring Blitz- X button while flying Drop Dummy Rings diagonally in front of your for an air attack. (Actually the booklet is wrong again, you drop Rings directly beneath you.) ~*~*~*~*~*~*~*~*~*~*~*~ 3.c. Knuckles' Moves ~*~*~*~*~*~*~*~*~*~*~*~ Knuckles has similar moves and actions to previous 3D Sonic games. Glide- A button during Jump Gently glide forward and downward, and punch any enemies in your way (my note: the booklet possibly wrong again, I haven't been able to hurt any enemies by gliding into them in this game) Climb- Glide toward a surface > Left Stick Knuckles clings to vertical surfaces that he glides into, allowing him to climb. (Note: To get off the surface press the jump button, but this seems a little glitched in this game, just keep trying and eventually he will come off the wall. It's also easier just to climb to the top or even turn a corner and he will fall off.) Punch- X Button Punch enemies straight ahead. Blast through the toughest of the enemies. (Keep pressing the X button for stronger Combo versions of this attack) Screwdriver- Hold X button > Release A screwdriver punch. Blast through the toughest of enemies. (Good for multiple hit enemies) Ground shaker- X button during Jump Dive straight downward fist first, causing a disruptive ripple that damages enemies and surroundings. (This also paralyzes nearby enemies) ~*~*~*~*~*~*~*~*~*~*~*~ 3.d. Silver's Moves and Upgrades ~*~*~*~*~*~*~*~*~*~*~*~ All of Silver's Moves use some of the Action Gauge or will prevent the gauge from filling up, Levitate will use it up quickly. Refill the Action Gauge by not using any psy moves and standing on the ground or by getting Light Cores/Chaos Drives from enemies. Basic Moves: ~*~*~*~*~*~*~*~*~*~*~*~ Levitate- A button > Hold A button Levitate and move freely in any direction until the gauge runs out. Note that objects cannot be levitated (Right Trigger) when Silver is levitating. Psychokinesis- Right Trigger Raise surrounding objects off the ground. In some circumstances enemy projectiles can also be manipulated. Press the Right Trigger again to drop the items. Stand on an object and raise it will allow him to reach higher areas. Psychokinesis can also create a path by moving surrounding objects to access a new area by holding down the Right Trigger while standing on a marked target. Psycho Smash- X button Push away nearby objects. The longer you hold down X Button, the further the object will travel. If used while manipulating objects, they will be hurled one-by-one. (pick up object with Right Trigger than throw by pushing X button) (This move next to an enemy paralyzes it and then you can throw the enemy, I first thought you needed the Shock Bracelet to do this, but you don't.) Upgrades: ~*~*~*~*~*~*~*~*~*~*~*~ Hold Smash- Hold X button > Release Hurl all levitating objects in the same direction at once. Item Name- Single-Layered Extreme Price- 200 Rings When Available- Before Act 2: Tropical Jungle. Psychokinesis All- Right Trigger > Right Trigger Use Silver's psychokinetic Power to manipulate everything (Note: pick up more things at once, in game this move is called "Grab All") Item Name- Power Bracelet Price- 500 Rings When Available- Before Act 2: Tropical Jungle. Teleport Dash- A button > A button More quickly and avoid taking damage using Silver's teleportation ability (Quick boost forward) Item Name- Heart of Wind Price- 1000 Rings When Available- Needed for "Get into the station" town mission before Act 5: Radical Train. Psycho Shock- Hold X button when jumping > Release Paralyze the enemy and manipulate them like other inanimate objects (An upgrade to using the X button near an enemy.) Item Name- Shock Bracelet Price- 1500 Rings When Available- Needed to get into Act 4: White Acropolis ~*~*~*~*~*~*~*~*~*~*~*~ 3.e. Blaze's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Blaze has a pretty decent homing attack and a powerful spinning fire attack. Accelerator Tornado- A button during Jump A lateral mid-air spin to reach higher areas and attack enemies as you land. Fire Claw- X Button Homing Attack on enemies ahead. (Works best if used at a complete standstill. Just the X button while standing still or jumping will make Blaze spiral forward as a sort of dash) Spinning Claw- Hold X button > Release Spin along the ground in a ring of fire, destroying enemies in your path. (The faster you are moving, the faster she will move during this attack, so it's best to run and press X toward the enemies, then release X. Press X again to stop this attack.) ~*~*~*~*~*~*~*~*~*~*~*~ 3.f. Amy's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Hammer Attack and Double Jump are Amy standards, but now she suddenly has the power of Invisibility... but it's terrible compared to Espio's in Sonic Heroes because you can only see Amy's shadow and it doesn't last very long. Double Jump- A button during jump Launch a second jump from mid-air to reach higher areas. Hammer Attack- X button from standstill Attack enemies directly ahead with the Piko-Piko Hammer Invisibility- Hold X button Become invisible to enemies for a short period of time. Note that she can still sustain injury during this time. (You can't see anything but her shadow, be careful!) ~*~*~*~*~*~*~*~*~*~*~*~ 3.g. Shadow's Moves, Upgrades, Chaos Boost and Vehicles ~*~*~*~*~*~*~*~*~*~*~*~ Kind of similar to Shadow the Hedgehog, but thankfully without the guns. Shadow has Homing Attack and a kicking attack like Sonic, but also has Chaos Spear to stun enemies. Plus like in the game Shadow the Hedgehog he has various vehicles he can drive, some of them required, and more powerful Chaos moves he can use with Chaos Boost when is Action Gauge is full. Shadow's Action Gauge starts at zero and can only be filled by defeating enemies or grabbing a Gauge Up Item Box. Basic Moves: ~*~*~*~*~*~*~*~*~*~*~*~ Homing Attack- A Button During Jump (Identical to Sonic's but has slightly longer range) Chaos Attack- A Button after hitting a Homing Attack (up to X5) (Use with enemies that require more than one hit to defeat.) Spin Kick/Tornado- X Button Throws a powerful spinning kick straight ahead. Press three times to create a tornado that sucks in surrounding enemies causing them damage. Chaos Spear- X button during Jump Fire off electric bolts that shock and suspend the enemies. (Temporarily paralyzes enemies so they can't move. Also when using Chaos Spear, Shadow will hang in mid-air, you can use this trick to do a controlled fall, handy for grabbing a couple of Silver Medals.) Upgrades: ~*~*~*~*~*~*~*~*~*~*~*~ Light Dash- X button near a path of Rings Identical to Sonic's Light Dash Item Name- Air Chip Price- 100 Rings When Available- Before Act 2: Kingdom Valley. Item needed to continue story. Chaos Boost Upgrades: Right Trigger ~*~*~*~*~*~*~*~*~*~*~*~ When you get the first one of the Memory Shard Upgrades, you can activate Chaos Boost with the Right Trigger if you have a full Action Gauge. Shadow will glow red to indicate Chaos Boost is in effect, the Action Gauge will go down slowly, if it goes to zero the Chaos Boost will go away. If you defeat enemies during Chaos Boost you can help keep the gauge full. There is a gauge that indicates Boost Level, if you have the Red and/or Black Memory Shards you need to increase the Boost Level by pressing the Right Trigger one more time during Chaos Boost to get Chaos Lance and another time after that to get Chaos Blast. This will make your Action Gauge decrease at a higher rate. Be careful! Chaos Boost severely decreases the range of Jump Dash! This can mess you up in certain areas where you have to jump far, also after using Homing Attack on one enemy, Shadow if he doesn't see any nearby might decide to randomly drop straight down. The following upgrade moves can only be used during Chaos Boost. Chaos Snap- Hold A Button (Boost Lv. 1) Instantly warps in front of the enemies (up to five) for a chain of attacks. (It's an automatic Homing Attack Chain that can unfortunately sometimes mess you up if you are in Chaos Boost and not around a lot of enemies, be careful...) Item Name- Memory Shard (blue) Price- 500 Rings When Available- Before Act 2: Kingdom Valley. Item needed to continue story. Chaos Lance- X button during jump (Boost Lv. 2) Fire Red Chaos Spears to destroy enemies (Activate Boost Lv. 2 by pressing the Right Trigger again during Chaos Boost. Creates a red Chaos Spear that does a single hit worth of damage, also stuns larger enemies.) Item Name- Memory Shard (red) Price- 6000 Rings When Available- Before Act 5: Radical Train. Chaos Blast- Jump then Right Trigger (Boost Lv. 3) Wipe out everything within a 10-yard range. Can be used multiple times (note: 10 yards, are you sure...) (Activate Boost Lv. 3 by pressing the Right Trigger two times during Chaos Boost. To use Chaos Blast, you first need to jump, then hold the Right Trigger. It takes a couple of seconds to charge, but will kill anything in close proximity to Shadow. Especially good for enemies that are slow-moving and take many hits to defeat, like giant rock monsters and large Eggman robots) Item Name- Memory Shard (black) Price- 10000 Rings When Available- Before Act 7: Wave Ocean. Vehicles: ~*~*~*~*~*~*~*~*~*~*~*~ Press the Y button to enter and exit vehicles. When you are in a vehicle a damage bar appears, if you sustain too much damage by hitting things your vehicle will explode, but thankfully most of the time you can get another vehicle and Shadow isn't hurt and doesn't loose Rings at all, even if hit by things in the vehicle. Also vehicles have an ammunition gauge, when you run out of ammunition you have to wait a little while for Shadow to reload. Here is the booklet's vehicle info: Buggy A sturdy ground vehicle for city use as well as rougher terrain A button- Accelerate A button X2- Turbo X button- Brake/Reverse Left Stick- Steer Right Trigger- Homing Missile (homes in on targets) Ammo Amount before reload: 2 Bike Faster than the buggy, but more easily damaged A button- Accelerate A button X2- Turbo X button- Brake-Reverse Right Trigger- Machine Gun (doesn't home) Ammo Amount before reload: 100 (note, the bike is hard to steer) Glider A light but agile aircraft A button- Accelerate A button x2- Turbo Left Stick- Steer, Adjust Pitch Right Trigger- Homing Missile (same as Buggy) Hover Craft Suitable for both aquatic and desert terrain A button- Accelerate A button X2- Hover Jump X button- Brake/Reverse Left Stick- Steer Right Trigger- Machine Gun (same as Bike) ~*~*~*~*~*~*~*~*~*~*~*~ 3.h. Rouge's Moves ~*~*~*~*~*~*~*~*~*~*~*~ She glides and climbs like in Sonic Adventure 2 and also throws and plants bombs. Glide- A button during Jump Gently glide forward and downward. Climb- Fly towards surface > Left Stick Rouge clings to vertical surfaces she glides into, allowing her to climb. (Note: To get off the surface press the jump button, but this seems a little glitched in this game, just keep trying and eventually she will come off the wall. It's also easier just to climb to the top or even turn a corner and she will fall off.) Bomb- X button Place (X button from standstill), launch (press X button during jump) or scatter (hold X button during jump) a variety of bombs and other explosives. (Note: she can also plant bombs on walls she is climbing on, you will need to do this during Kingdom Valley on a large stain-glass window to continue on.) Bomb Snipe- Hold X button Switch to first-person view and use the right stick to aim a shot. Release the X button to fire. ~*~*~*~*~*~*~*~*~*~*~*~ 3.i. Omega's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Pretty similar to Sonic Heroes, and he can also lock-on to enemies like Gamma in Sonic Adventure, except with no indication of which enemies he is locked onto. Hover- A button during Jump Hover a short distance above the ground until the gauge runs out. Use the left stick to move freely. (Note: I don't know what the booklet is talking about... no gauge, it's similar to Knuckles' and Rouge's Glide.) Omega Shot- X button Fire a spray of pellets at enemies ahead of you. Omega Launcher- X button during jump Launch destructive fireballs from mid-air directly at surrounding enemies. (Longer range than Omega Shot and does more hits worth of damage to larger enemies, Omega will float in one place during mid-air, making it useful even during jumps) Lock-on Shot- Hold X button > Release Use the left stick to lock-on to a number of surrounding enemies, then release to attack with a Homing Laser. ~*~*~*~*~*~*~*~*~*~*~*~ 4. Level Objects ~*~*~*~*~*~*~*~*~*~*~*~ Things found in Acts, Bosses and Town Missions that can either help you or hurt you... There are more than this, these are the more common ones. General: ~*~*~*~*~*~*~*~*~*~*~*~ Point Marker: Touch the gate with the two lampposts and if you die you can start from here instead of at the beginning of the level. Hint Ring: Touch the multicolored question mark ring to get a tip. Ring: Collect these to protect you from attacks, if you are attacked by small bullets (Vulcan Cannon) you will loose one Ring, but if you are attacked by something more powerful you will loose all of them but you can pick them up again before they disappear. If you are hurt without a Ring you will loose a life. Get 100 Rings and earn an extra life. Item Box: Contains a helpful item, listed in the next section. Spring: Bounce up high Dash Panel: Increases your speed, often hard to stop after touching one or automatically takes you through an area. Rainbow Hoop: Travel through one of these to be sent very far and to get 1000 Points, traveling through more will earn you even more points. Flight Ring: A green ring that will help Tails reach higher areas. Silver Medal: Found in Town Stages and Acts, collecting them all will help you earn Gold Medals. See Silver Medal section for more details. Light Cores and Chaos Drives: Come from enemies and help you replenish your Action Gauge, they automatically go toward you. Light Cores are found in Monsters, Chaos Drives in Eggman's Robots. Switchs and Telekenesis Markers: Used to open doors, put down laser gates, etc. For Silver many switches are replaced with green Telekenesis markers and might also move around level objects. Goal Ring: Large Ring at the end of an Act or some Town Missions. Item Boxes: ~*~*~*~*~*~*~*~*~*~*~*~ Rings Not only do they protect you from dying when you are hit, but they also count for points and they can be used as money in the shop. 5, 10 or 20 Rings. Shield Protects you from loosing Rings or Dying once. Doesn't work if you fall down a bottomless pit. (This item is in the booklet, but no one including me has ever seen it in- game) Gauge up Replenishes the Action Gauge Invincible Become invincible from attacks that would make you loose Rings for a limited time (For all characters except Sonic the sparkles for some reason seem absent, but it still works) High Speed (super sneakers) Increase running speed (Rarely appears, but it's there) 1-up Earn an extra life Moveable/Breakable: ~*~*~*~*~*~*~*~*~*~*~*~ (Some of the more common ones, I'll add more later) Wooden Box with Star: Breakable box, smash it open to sometimes find goodies inside or pick it up with Silver's powers to attack enemies. Silver can stand on top of this or any box then use his powers to float him and the box around to reach higher areas or to levitate longer distances. Metal Box: Unbreakable, mostly useful in Silver levels. Bomb Box: These red boxes when smashed will hurt many enemies all around. Electric Box: These blue boxes if smashed will stun nearby enemies. Silver can pick up stunned enemies with his psychokenesis. Spiky Ball: Don't touch, but Silver can pick this object up and throw it at enemies with his powers. Pile of Rocks: Smash them to reveal items inside, or turn them into a weapon with Silver's powers. Barrier: Comes in the form of a wooden door or ice wall. Attack it to break to move on. Barrels: Some Town Missions and Soleanna. Fling them around with Silver, they are highly breakable Blue Oil Drum: Some Town Missions. Another Silver thrown object Red Oil Drum: Some Town Missions. Watch out! They explode! White and Orange Barricades: Some Town Missions. You get 500 points for smashing these for some reason. ~*~*~*~*~*~*~*~*~*~*~*~ 5. Enemies: ~*~*~*~*~*~*~*~*~*~*~*~ Enemies are found in Acts and some Bosses and Town Missions and come in two basic types, Eggman Robots created by the evil scientist himself and Monsters that are associated with Iblis or Mephelis. No only are their a wide variety of enemies, but there are different color varieties of each one that slightly differ in attacks/number of hits. Also depending on character the enemy might take a different strategy to defeat. Some enemies are "leaders" of a group, which means if you kill it all surrounding enemies will also instantly die, giving you lots of points. The leader is the one in the group that is different and will be harder to kill than the rest, but it's worth it. Basic Point Values for Enemies: 1 hit to defeat- 100 Points 2 hits to defeat- 120 Points 3 hits to defeat- 300 Points 4 or 5 hits to defeat- 1000 Points Multiple enemy at one time Bonus- (if you destroy the leader of the group, the leader doesn't count as part of the bonus) 600 for 3, 500 more for each enemy over 3 Here is a list first split into Eggman Robots and Monsters including basic types of ammo that multiple enemies might fire, than a listing of the basic types with notes about difference in colors. If I miss an enemy tell me and I'll correct it later, plus I'm going on memory for some of these since I can't remember exactly where they are all the time..., I also had to make up names for them, if you know what their proper names are I would also like that info. Camouflaged robots are hard to see, but you will see their glowing outline sometimes, often they are leaders of groups or using Homing Attack on them will lead to a hidden area. Note: Since Amy can only attack one way, I didn't mention info for her. Sometimes I leave a character out if I think I haven't encountered that enemy with them. Note: Number of hits is with standard attacks, might take more or less. Some hit numbers may be a bit off... correct me if I'm wrong. Tips: Use a lower attack for enemies on the ground, a higher attack for enemies up high. Throwing bigger things with Silver's Telekenesis will count as more hits. Don't just attack blindly, wait till the enemy is not firing at you and always keep an eye out for incoming projectiles. Eggman's Robots ~*~*~*~*~*~*~*~*~*~*~*~ Basic Ammo Types: Vulcan Cannon: Small bullets that take one Ring at a time. Missiles: Go Straight ahead, loose all Rings if you are hit. Silver can catch these Small Homing Missiles: Home in on you. Silver can catch these Homing Missiles: Larger and more devastating than Missiles, they home in on you and often the blast will send your dropped Rings flying off in different directions. Silver can catch these. Blue Energy Bullets: They look dangerously like Light Cores/Chaos Drives and they home in on you but will hurt you if they touch you. Silver can catch these. Laser Beams: Large dangerous beams that go off in one direction, can be small or large. Red Bombs: Small exploding Bombs that Red Crabmeats throw at you. Silver can catch these. Gray/Blue Bombs: Will turn into a spot of electrical charge on the ground that will linger and hurt you. Silver can catch these. Arms/Black Balls: Projectiles Giant robots might throw at you. Silver can catch these. BASIC ROBOT: Robot that fires different types of ammo at you, the most common type takes one hit to defeat, some of the others take more than one hit and fire different things at you. They are either standing on the ground or sometimes floating in the air. Basic Attack Strategy: Easy to attack with just about anything. Gray: Ammo: Vulcan Cannon if you are close, Missiles if you are far away. Hits to defeat: 1 Black and Red: Ammo: Vulcan Cannon if you are close, Homing Missiles if you are far away. Hits to defeat: 1 Blue: Ammo: Vulcan Cannon if you are close, Blue Energy Bullets if you are far away. These robots will also try to float away from you. Hits to defeat: 2 Yellow: Ammo: Homing Missiles Hits to defeat: 3 SMALL: This small robot is either just there, or in the case of the red ones has two shields to protect itself. Attack Strategies: Sonic/Shadow- Kick, Slide or Tornado Silver- Thrown objects, or if you have a Shock Bracelet paralyze a bunch of them so you can throw them. Tails- Either type of bomb Blaze- Use Fire Claw on the ground with a running start White: Ammo: Tries to hit you with it's arms. Hits to defeat: 1 Red: Always the leader of a group, wait till it put it's two shields down. Hits to defeat: 2 GIANT: A giant robot, will block you sometimes. Eventually you will knock it to the ground, keep attacking it or it will recover and get back on it's feet. Attack Strategies: Sonic- Homing Attack Shadow- Use Chaos Attack on both Red and Gray forms or Chaos Blast Silver- For the Gray form catch both objects that come from the arms and throw back for an instant kill or wait till it sprays small bullets, shock it and them pick it up and throw it. Tails- Basic Ring bombs Knuckles- Screwdriver punch Blaze- Fire Claw Rouge- For some reason only one bomb will bounce off the robot and kill it sometimes. Omega- Omega shot or Lock-on Brown and Gray: Ammo: Two Arms thrown at you or two Black Balls, blocks your attacks when the arms/balls are attacked. When arms are fired spins around and shoots Vulcan Cannon. Hits to defeat: 4 Red: Ammo: Two Arms thrown at you and then Lasers, also spins around and shoots Vulcan Cannon. Hits to defeat: 5 WALKERS: These large robots have two legs or they float around in the air, they fire powerful laser beams at you and can fire other ammo too. The legs are fragile, you have to attack it multiple times to get it to first fall to the ground. If you don't attack it in time the robot will eventually get back up. Sonic/Shadow- Homing Attack, Chaos Attack with Shadow. Silver- Throw Objects or what it fires back at it, or if you want to shock it two times to totally disable it so you can pick it up and throw it. Tails- Basic Ring bombs Knuckles- Screwdriver punch Blaze- Fire Claw Rouge- Bombs Omega- Omega shot or Lock-on Gray: Ammo: Small Homing Missiles Hits to defeat: 3 Blue: Ammo: Lasers, Vulcan Cannon and Small Homing Missiles. Hits to defeat: 3 Red: Ammo: Lasers Hits to defeat: 5 CRABMEAT and STAGBEETLES: Small Crab robots that sometimes even cling to walls. Silver ones (Stag Beetles) don't throw things, but roll into a ball and require more hits to defeat. Attack Strategies: Sonic/Shadow- Kick, Slide or Tornado. Homing Attack if they are on a wall. Silver- Thrown objects, catch the small red balls the red one throw at you, especially if they are on walls, or if you have a Shock Bracelet paralyze a bunch of them so you can throw them. Tails- Either type of bomb Blaze- Use Fire Claw on the ground with a running start Rouge- Scatter bombs or just throw them. If they are clinging to walls climb on the wall next to them and plant a bomb. Red: Ammo: Small exploding red bombs Hits to defeat: 1 Camouflaged: Ammo: Gray/Blue Bombs Leader of a group, even if there are a lot of them around killing one will kill everything around usually (I know of one exception, but this is almost universally true). Hits to defeat: 2 Gray (stagbeetles): Ammo: Rolls up into a deadly ball and comes at you, stay away from them in this state. Hits to defeat: 2 BUZZ BOMBER: Commands a group of smaller robots around it, or calls in more robots as reinforcements. The other robots help protect the Buzzer and the Buzzer is the leader for the entire group. Sonic/Shadow- Homing Attack Silver- Thrown Object, but sometimes it's better to use Paralyze Shock Tails- Ring Bombs while flying Blaze- Jump and X button Rouge- bomb thrown from air Omega- Lock-on shot Blue and Gray: Ammo: Will sometimes send out red shockwaves that call more robots to the area. Small robots surrounding it will either direct blue laser beams to the ground to protect the core or will fire Vulcan Cannon. The Bomber itself will throw Gray/Blue Bombs sometimes. Hits to defeat: 1 if you hit the core. Camouflaged: Ammo: Small robots that surround it shoot out Vulcan Cannon bullets or Laser Beams. Hits to defeat: 1 if you hit the core. Red and Black: Ammo: Small robots that surround it shoot out Vulcan Cannon bullets or Laser Beams. Hits to defeat: 3 if you hit the core. RHINOS: Small robots that charge at you. They will sometimes put up a shield to protect themselves. Attack Strategies: Sonic/Shadow- Kick, Slide or Tornado or Homing Attack. Silver- Thrown objects or paralyze then throw. Tails- Either type of bomb Blaze- Use Fire Claw on the ground with a running start Rouge- Scatter bombs or just throw them. Green: Ammo: Sometimes Gray/blue Bombs, always will try to charge at you. Hits to defeat: 1 Gold: Often but not always the leader of a group. Ammo: Gray/blue Bombs Hits to defeat: 2 ROUND FLIERS: Roundish robots that float in the air. Attack Strategies: Sonic/Shadow- Homing Attack Silver- Thrown Object Tails- Ring Bombs while flying Blaze- Jump and X button Rouge- bomb thrown from air Omega- Lock-on shot Red: Ammo: Vulcan Cannon Hits to defeat: 1 Yellow: Ammo: Homing Missles Hits to defeat: 1 Camouflaged: Ammo: Vulcan Cannon or Blue Energy Bullets Hits to defeat: 2 Monsters: ~*~*~*~*~*~*~*~*~*~*~*~ All Monsters come in a common Orange type and a rarer Purple type that takes more hits to defeat and has stronger attacks. Basic Ammo Types: Spiky Balls: Come in different sizes, Silver can catch these. Small Orange Balls: Silver can catch these Fire Breath: A jet of fire breath Laser: A thin laser beam Dark Energy Balls: Come in different sizes, Silver can catch these Dark Breath: A jet of black smoke LIZARDS: Pretty basic, the red ones breath fire and the purple ones shoot lasers. Both will try to jump at you. Sometimes on walls. General Attack Strategy: Any way you want. Orange: Ammo: Fire Breath, also tries to jump at you. Hits to defeat: 1 Purple: Ammo: Fires a laser beam, also tries to jump at you. Hits to defeat: 2 WORMS: These worms not only spit spiky balls at you, but will suddenly appear from underground below your feet and will sometimes burrow underground again and appear somewhere else. A small circle of dusty fire appears before one appears. If you are too close to a worm when it burrows or appears you will get hurt. You can only attack sometimes when it's mouth is open, especially if throwing things at it with Silver. Also will occasionally swing it's entire body around attempting to hit you. Sometimes on walls and hanging from the ceiling. Sometimes the leader of a group. General Attack Strategies: Sonic- Homing Attack Shadow- Use Chaos Spear first to prevent it from burrowing underground, then Chaos Attack. Silver- Throw the objects it sends at you back at it, paralyzing and throwing is faster. Tails- Basic Ring bombs Knuckles- Screwdriver punch Blaze- Fire Claw Rouge- Any bomb. Omega- Omega shot or Lock-on Orange: Ammo: Spiky Ball, burrowing, sometimes swings at you. Hits to defeat: 2 Purple: Ammo: Spiky Ball, burrowing, sometimes swings at you, sometimes Dark Breath Hits to defeat: 3 DRAGONS: Flying enemies that will sometimes shoot things at you. They will light up when you get near them. Attack Strategies: Sonic/Shadow- Homing Attack Silver- Thrown Object, or if not too far away Paralyze Shock and throw Blaze- Jump and X button Rouge- bomb thrown from air Omega- Lock-on shot Orange: Ammo: Sometimes nothing, sometimes Small Orange Balls, sometimes drops Spiky Balls Hits to defeat: 1 Purple: Ammo: Sometimes nothing, sometimes Dark Energy Balls Hits to defeat: 2 GIANTS: Throw large Spiky Balls at you and if you are close will try to smash you. They are vulnerable to paralysis when the glowing spot appears on their head. Sometimes the leader of a group. Attack Strategies: Sonic- Homing Attack Shadow- Use Chaos Attack Silver- Catch and throw back objects it sends at you, or if it's glowing spot is exposed paralyze and throw, it's quicker to paralyze and throw. Tails- Basic Ring bombs Knuckles- Screwdriver punch Blaze- Fire Claw Rouge- Bombs. Omega- Omega shot or Lock-on Orange: Ammo: Spiky Balls Hits to defeat: 3 Purple: Ammo: Spiky Balls Hits to defeat: 5 ~*~*~*~*~*~*~*~*~*~*~*~ 6. Town Areas ~*~*~*~*~*~*~*~*~*~*~*~ There are three Town Areas that are similar to the Adventure Fields in Sonic Adventure 1. They are only playable in Episode Select, to get back to them after you beat the game just select a character episode again. There are three of them, Soleanna Castle Town, Soleanna Forest and Soleanna New City. The major complaint about this game is the Town Areas are too large and there isn't a large map, but there is a small map in the upper right hand corner of the screen that shows your immediate surroundings. Town areas contain level entrances in the form of Mirrors, Gates to other Town Areas, Shops where you can buy upgrades, and many different People you can talk to. There are two gates in each Town Stage that lead to the other Town Stages. Some of the gates are closed when you enter a Town Stage after completing the story and the gates closed are different by character, but don't worry, you can get to all three town stages again to find all the Town Missions. If you die in a Town Area, you don't loose a life, but you will loose a life if you die during a Town Mission. If you have just completed a Town Mission or found a Silver Medal, pause the game and select Save because the Save dialogue won't come up automatically. Map Symbols: ~*~*~*~*~*~*~*~*~*~*~*~ The small radar map appears when in a Town Area and during some Town Missions. Green Dots/dots: You and your support characters Yellow Dot: Person with a yellow exclamation point. During a Town Mission can also be something you have to get or some other mission important object. Yellow Square: Shop Orange Dot: Person with an orange exclamation point. During a Town Mission can also be an enemy. Blue Dot: Person with a blue exclamation point. Orange Bar: Gate to another Town Area that is closed Green Bar: Gate to another Town Area that is open Blinking Yellow Dot: Something you need to find during a Town Mission or in town or an open Mirror. People: ~*~*~*~*~*~*~*~*~*~*~*~ People give you info and take you to Town Missions. People with Yellow exclamation points will say random, non-important things People with Orange exclamation points will give you a clue to where you need to go next or will even point you in the correct direction. People with Blue exclamation points will give you a Town Mission. Occasionally a Town Mission will have to be completed to continue Episode Mode, most of them do not have to be. Shops: ~*~*~*~*~*~*~*~*~*~*~*~ The places where you buy your upgrades. You will learn where the one in Castle Town is very quickly because you need to go there to get into the very first level, but the other ones are: New City: Yellow Monitor sort of near the beach area. Forest: Sonic/Silver- Yellow Monitor next to a tree in the forested area Shadow- Next to the gate to Castle Town Here is a list of all Shop Items for each character, more info can be found in the Moves section, items become available as you progress through Episode Select Mode. Sonic: Light Chip- 100 Rings Antigravity- 500 Rings Bounce Bracelet- 2000 Rings Green Gem- 5000 Rings Red Gem- 5000 Rings Blue Gem- 7000 Rings White Gem- 8000 Rings Sky Gem- 10000 Rings Yellow Gem- 12000 Rings Purple Gem- 14000 Rings Silver: Single-layered Extreme- 200 Rings Power Bracelet- 500 Rings Heart of Wind- 1000 Rings Shock Bracelet- 1500 Rings Shadow: Air Chip- 100 Rings Memory Shard(blue)- 500 Rings Memory Shard(red)- 6000 Rings Memory Shard(black)- 10000 Rings Gates and Mirrors: ~*~*~*~*~*~*~*~*~*~*~*~ Gates are large green doors with a Soleanna Symbol on them. If they are open you can go through them to another Town Area. There are two gates in each Town Area that lead to the other two Town Areas, but one of them is closed in each episode once you go back after completing the episode: Sonic and Shadow: Gate between New City and Forest closed Silver: Gate between Castle Town and New City closed Mirrors lead to an Act. Mirrors often have to be opened up by completing a task in a town or a Town Mission and only one of them is open at a time. After completing the episode 100% only one Mirror is open, go through it to replay the last few levels of the story again so you can earn more Rings for upgrades if you didn't get enough Rings by completing Town Missions. Mirrors that are open after completing an Episode 100%: Sonic: Aquatic Base Silver: Kingdom Valley Shadow: Dusty Desert ~*~*~*~*~*~*~*~*~*~*~*~ 7. Episode Walkthroughs (Mostly Spoiler Free) ~*~*~*~*~*~*~*~*~*~*~*~ In order to progress through the stories in "Episode Select" mode, you need to complete certain Acts and Town Missions and buy certain upgrades. What makes this confusing is when you are in Town Stages there are other Town Missions you can complete and they are so large you might find yourself wandering through them lost. It is not always obvious what you need to do to get where you need to go, so this is a straight-forward guide to the stories and exactly where you need to go and Act/Boss tips. This walkthrough doesn't discuss plot detail or cutscenes except for the specific mission names the game gives. The sections are clearly marked whether you are in a Town Stage (Castle Town, Forest or New City) and where you begin in the town stage, Town Mission Act or Boss. To unlock Silver's Episode you need to defeat the Silver Boss in Sonic's Episode. To unlock Shadow's Episode you need to complete Crisis City in Sonic's Episode. To unlock Last Episode you need to complete Sonic's, Shadow's and Silver's Episode. IMPORTANT NOTE: You need to pause the game and manually save after completing a Town Mission or anything else in the Town Stage like getting a Silver Medal because the Save dialogue won't come up by itself. NOTE: Town Missions, Acts and Bosses are numbered according to Trial Select Mode, not all Town Missions are required so that is why the numbers seem to skip in these walkthroughs. ~*~*~*~*~*~*~*~*~*~*~*~ 7.a. Sonic's Episode ~*~*~*~*~*~*~*~*~*~*~*~ CASTLE TOWN : IN FRONT OF THE BELL TOWER BY THE OCEAN Mission Name: Collect information about Dr. Eggman! Items in Shop: Can't buy items now. Where to go: Ahead you will see a Hint Ring, head straight for it and keep going straight and you will find Tails. CASTLE TOWN: FACING WAVE OCEAN ENTRANCE Mission Name: Find out where Dr. Eggman's battleship went! Support Character: Tails follows New Items in Shop: Light Chip 100 Rings, but you don't have any Rings to buy it with. Where to go: If you head straight, you will see a line of Rings leads to the entrance of the first level. You need the Light Chip to continue on, but first you need to find Alberto Robert the shoemaker. Turn around from where you started and then head to the right where you will see Robert next to the shop, he will have a blue exclamation point over his head. Go up to him and press X to talk to him to continue on. TOWN MISSION #1 Mission Name: The winder of the Shoemaker Difficulty: Easy What to do: Run, jump and use springs to get through all of the Orange Rings within 2 minutes. You will earn Rings depending on what rank you get which you need to use at the shop. S-rank: You get a total of 2600 points from the Orange Rings for an S-rank, under 30 seconds is 30000 points, so to S-rank this you need under 45 seconds generally. CASTLE TOWN: IN FRONT OF SHOP Mission Name: Head for the sea! Support Character: Tails follows What to do: You will now have at least 100 Rings to buy the Light Chip at the shop. Then turn around and head back in front of the ocean where the line of Rings are. Go up to the Rings and press X to activate Light Speed Dash to get across the water and get to the Mirror that leads to Wave Ocean ACT 1: WAVE OCEAN Act type: Support Character and Super Speed Area Mission Name: Pursue the Egg Carrier! Support Character: Tails, you will find him about half-way through the act, use him to find the switch to cage in the whale section when Sonic is in trouble. Enemy Type: Eggman Robots Difficulty: Easy-medium, Super Speed Area hard at first. Tips: Most of this Act is self-propelled. The switch that Tails needs to find is up high. The Super Speed Area is kind of hard to get used to, remember only do small adjustments for steering. Hard Mode Tip: The switch Tails needs to find has moved to in top of the Lighthouse, use a Flight Ring to reach it. S-rank Tip: You need a pretty good amount of Rings most likely, so be careful in the Super Speed section. Remember to tap X to catch lines of Rings. CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT Mission Name: Collect information about Dr. Eggman! Get Lord Regis' approval and head to the Desert! Support Character: Tails follows New Items in Shop: Antigravity 500 Rings, you will need to buy this item to continue with the story. What to do: If you take the bridge to the right, you will find the mirror to Dusty Desert, but guards are standing by. If you got a little further, you will see a distressed mother, but you can't do anything right now. Nearby there is a gap in a wall with a hint that says you need to slide under it. Turn around, head back over the bridge, go past the fountain, then take a right over another bridge so you are back in the general Wave Ocean/shop area. Buy the Antigravity upgrade, then head back and slide under the wall, hit the spring and you will find a little girl named Francesca on the roof crying, talk to her and you have saved her. Then when the loading screen goes away, everyone is happy. Lord Regis is nearby and has an orange exclamation point over his head. You can now enter Dusty Desert, but you will find you have to beat a boss first! BOSS 1: EGG CERBERUS Mission Name: Defeat Egg Cerberus! Support Character: Tails follows Difficulty: Easy, the camera will give you difficulty however and you need to control it. How to beat it: This boss will charge at you. When it stops and lowers it's tail, you can grind on it, then you will be holding on to the horn on it's head. Now you can control the boss and you need to steer it into the other side of the stadium so the boss builds up speed so it will do damage when it hits the wall. If you don't damage it in time, you will be thrown off. If the boss jumps from ground level or from up high, you need to avoid where it lands because of a small shock wave. Later on, it will turn away from the wall when you get near it, but keep trying and it will eventually smash into the wall. Huge help: The two large statues in the arena if hit will do twice the damage to the boss. S-rank Tips: Crash the boss into the two large statues and grab a pretty good amount of Rings. The Red and Yellow Gem are quite helpful, remember you can use Yellow Gem with any other gem by turning on the shield then switching. ACT 2: DUSTY DESERT Act type: Princess Mission Name: Escape Dr. Eggman's Minions! Enemy Type: Eggman Robots Difficulty: Pretty Easy Tips: Remember to keep the Action Gauge charged up and use the aura to cross sand! S-rank Tip: You need to go off the main path and take side paths that lead to Rainbow Hoops and more robots. You need to remember to jump for one Rainbow Hoop at the end. BOSS 2: SILVER Mission Name: Defeat Silver! Difficulty: Medium, it will seem Hard at first if you don't know what to do How to beat him: He will use his psychokinesis to pick you up then throw you against stuff, hurting or killing you. The trick is Silver has to be close to you to use his powers. Run away from him and when he uses his powers on objects you have a chance to go in for a hit. You can tell when this is happening because he will sometimes yell "How about this!" or "Take this!" Don't Homing Attack him, use a kick or slide, because if you jump near him you have no chance because he will fling you up in the air making you loose your Rings, then he will catch you again before you even hit the ground and kill you. Defeating Silver will unlock his story. S-rank Tips: You will need to hit Silver each time he stops to throw objects AND grab a good amount of Rings. Red and Yellow Gem are very useful, if you slow down Silver you can run away from him better and it will give you more time to attack him. CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT Mission Name: Go after Elise! Where to go: Go straight across the bridge you are facing, between the fountain and the gate to the New City is a Lieutenant with a blue exclamation point, you need to pass his Town Mission in order to continue to the New City Town Stage. TOWN MISSION #5 Mission Name: Who is the Captain? Difficulty: Easy What to do: There are five lieutenants, but one is really a Captain! Two are lying and you have to figure out which two are to find the Captain! Figure out the puzzle yourself... or for easiness sake the captain is the lieutenant that sent you on this crazy mission in the first place, Pietro, so just talk to him again! Now you can go through the gate to New City. S-rank: Very easy if you just talk to the same guy three times in a row. NEW CITY: OUTSIDE GATE TO CASTLE TOWN Mission Name: Meet up with Knuckles! Where to go: You need to find the warehouse, a person will say follow the large road, and you can get there by just following the largest road you see, it's across the town. There are guards standing at the gate, but just simply jump over them or the wall and suddenly you are in a Town Mission. TOWN MISSION #11 Mission Name: Battle at the Warehouse Difficulty: Medium Enemy Type: Eggman Robots What to do: Destroy all the enemies in the area within 4 minutes. They can be sneaky, so look to see where red dots are on the map to find the next group of enemies. After you defeat the enemies, you will see Tails and Knuckles up ahead. S-rank Tip: Fast enemy destruction, Gems can help. NEW CITY: WAREHOUSE DISTRICT Mission Name: Head for the White Acropolis! Support Characters: Tails and Knuckles follow Where to go: Jump over the gate to get out of the warehouse district, then head to the path up ahead that is slightly to the right, go straight until you are forced to take a very slight right again, the cave guarded with lasers that leads to White Acropolis is directly on the other side of town from where you started. When you get near the cave, you will be sent to another Town Mission. TOWN MISSION #12 Mission Name: Open the Cave Gate! Support Characters: Tails and Knuckles follow Difficulty: Easy Enemy Type: Eggman Robots What to do: Kill all the enemies so the lasers go down in front of the cave. ACT 3: WHITE ACROPOLIS Act type: Boarding, Support Character. Support Character: Meet Tails half-way through, Sonic follows Tails during this section. Mission Name: Head for Dr. Eggman's Base! Difficulty: Medium Enemy Type: Eggman Robots Tips: Boarding is touchy steering, but at least you don't die when you hit a wall, but you will be hurt if you hit an enemy. The last ramp you have to trick. The switch you need to find after the Snowboarding Section is under ice patch on the ground, use a Kick to destroy it. With Sonic destroy the searchlights by using Homing Attack up them, but Tails can fly over them and destroy them with bombs. Hard Mode Tip: The switch is not under the ice anymore, but is now under a pile of boxes. S-rank Tip: Kill a few extra enemies with Tails by activating the Search Lights. Remember to then destroy the searchlights afterwards for more points. I have also S-ranked this by simply going though the level very quickly, only killing a few high-points robots. ACT 4: CRISIS CITY Act type: Boarding, Super Speed Area Mission Name: Find the Database! Difficulty: Medium, Super Speed Area Hard Enemy Type: Monsters Tips: Boarding here is more difficult, but still not bad, lots of rails! During the Super Speed area beware of flying cars... After beating this level you will unlock the Shadow Episode. S-rank: Not as bad as I have heard. For both Normal and Hard, you can S-rank this with just the Rings in the Super Speed area even if you died earlier and lost your previous level points, that's how I S-ranked it! The trick is to tap X button through the area to catch lots of Light Dash Rings, steering gently toward the Rings and to know when to jump, which is over the pipes in the first part and past the boxes later on. What I suggest is using Red Gem through the first part to give you a fast time, then for the second part go through the Super Speed area and if you don't get about 150-200 Rings at the Goal then go into the pause menu and select Start Over before you hit the goal, to get back to the start of the Super Speed Area. ACT 5: FLAME CORE Act type: Support Character Support Character: Meet Knuckles half-way through, use Knuckles to turn on all the lights at once to continue on. Mission Name: Find the Chaos Emerald! Difficulty: Medium-hard Enemy Type: Monsters Tips: If you fall off the walls you are running sideways on and you have Rings, you will live when you hit the lava, and you should find a platform nearby that leads to a way that is ironically a little easier. To help you stay on the walls, run on them without hitting the Boost Pad first. Lots of places where you have to cross gaps with Homing Attack or Light Dash, be careful! During the Knuckles part, you can either kill all the enemies first, then when trying to turn on all the lights start at the top near the door and then glide to the lower lights after turning on the higher lights or you can just run through the room quickly ignoring enemies and turning on lights. S-rank Tip: You should be fine if you kill a decent amount of enemies in a reasonable amount of time. BOSS 3: IBLIS PHASE 2 Mission Name: Defeat Iblis! Difficulty: Medium How to beat him: You will be on a group of platforms floating in lava. In the distance you will see Iblis behind three orb lights on platforms. You can't reach the lights... yet... soon more platforms will fall down from the ceiling, but you still can't reach the lights, all you can do is avoid the flaming rock attack which you will be seeing coming from Iblis by jumping between platforms. If Iblis disappears, watch out, you need to just jump from platform to platform because he will reappear and take out some of the platforms. Eventually more platforms fall and you will be able to reach the lights, Homing Attack the light to make it light up, or if you are pretty near the light and throws flaming rocks they will turn on the light also. Eventually Iblis will be attracted to the light and will try to eat it! He's just sitting there perplexed a little bit, all you have to do now is Homing Attack his head. After a hit, be careful because he will send down more platforms destroying the platforms closest to Iblis, you need to wait a bit longer for more platforms to appear. When his health bar is low, don't bother with the lights, stay far away from Iblis, he will charge at you differently this time, make sure you are not in his path, but he will knock himself silly in the middle of the platforms and it's a simple matter of hitting him one last time. S-rank Tips: You have few chances to hit this boss and you will defeat it in the same amount of time every time, so you need almost all of the 60 Rings on the field in total to S-rank it. Yellow Gem is your friend. NEW CITY: MIDDLE OF TOWN, NEAR SHOP FACING GATE TO CASTLE TOWN Mission Name: Collect information about Elise! Support Characters: Tails and Knuckles follow New Items in Shop: Bounce Bracelet, 2000 Rings. You will need to buy this item to continue the story. Where to go: Turn around and head to the shop (yellow monitor) and buy the Bounce Bracelet, you need it. If you don't have enough Rings do a couple Town Missions or go back and replay levels in Trial Select. Now go to the Train Station. The easiest way to get there is to first head toward the gate you started off facing, the one to Castle Town. Take a right hand turn into the street just before the gate. When you get to the end of the street in front of the big red building, turn right. Now take the next left and you will be in front of the train station. The station will be guarded and you can't get in, so turn left and you will see a hint ring and a funny pillar with a green glowing arrow on top. Jump and press X to use Bounce Attack on top of the pillar and you will find yourself in the Train Station in front of the mirror to Radical Train. ACT 6: RADICAL TRAIN Act type: Race, Super Speed Area Mission Name: Follow Dr. Eggman's Train! Difficulty: Hardish, Super Speed Area Hardish Enemy Type: Eggman Robots Tips: Arrgh, you have to save the Train from being blown up and to do that you need to hit a switch on time! What you need to do especially if you haven't played this level before is ignore enemies and get to the switch as fast as possible. Here are the switch locations, they are all near a closed door, you will have to press the switch on time to save the train and open the door, or you will fail. Switch 1: Easily seen on the right hand side of the room in front of the door. Switch 2: Smash the three boxes you see to the left of the door. Switch 3: In a cage protected by a large robot, Homing Attack it to kill it very fast! Jump across pairs of scales quickly so you can get across them, the scales will break if you stay on them for too long. If you have trouble with the conveyor belts, run on the little ledge in between them. For some reason this Super Speed Area is not as bad as the other ones in this game, the last part where you follow the train is actually pretty easy because you can grab Rings if you are hit by pieces of train. Occasionally at the very end you will die AND still beat the level at the same time. Hard Mode Tip: All switches are guarded by groups of enemies and you have less time to get to them, so run very fast and use Red Gem if you want to! S-rank Tip: Grab the first set of Rainbow Hoops at the very beginning of the level for a huge amount of points. Keep Rings and use of the Red Gem to slow down time will help you kill more enemies before the train explodes, for Hard Mode the time is so tight even with Gem help you still shouldn't kill all the enemies in the stage, concentrate on bigger ones worth more points. BOSS 4: EGG GENESIS Mission Name: Defeat Egg Genesis! Difficulty: Medium How to beat him: Not that bad, basically this machine has four arms, use the robots that appear when the arms are close to the ground to Homing Attack on top of the Boss, then use a Bounce Attack three times on the very top of the boss to hurt it. Later on when you get on top of the boss sometimes the platform at the top is not out and you will have to wait and dodge missiles before you can attack the boss, plus there are less arms to climb on top of. The platform will go down again at this point before you are bounced off the boss, so just wait and attack again. This boss tries to hit you with homing missiles and lasers. After the enemies hit bar is at zero, it will still try to get you! Just run away from it so the ship doesn't crash into you. S-rank: Rings are very important. As in other bosses, Yellow used with Red Gem helps a lot, but Red gem mostly helps you avoid his missile attack since it can't really give you a better time with this boss, Yellow Gem is more important since it grabs you all of the Rings quickly and helps to protect from an in-direct missile hit. FOREST: IN FRONT OF THE LAKE Mission Name: Escape into the jungle! Support Characters: Carrying Elise Where to go: Go straight ahead to the hint ring, which will talk about working together to get across the water, use the Aura to walk on top of the water and reach the mirror to Tropical Jungle. ACT 7: TROPICAL JUNGLE Act type: Princess Mission Name: Avoid Dr. Eggman's pursuit! Difficulty: Medium-hard Enemy Type: Eggman Robots Tips: Use the Aura to cross water. The flower bud springs are annoying but necessary, press the A button when the flower near full swing and you see a flash of light come out the bottom, but for some reason the best timing is slightly before the glow, when the flower is at the slowest part of it's swing. Unfortunately if you fail to spring off a bud you will fall to water below, you will live a short while if you turn Aura on, but will die when your Action Gauge is gone. At one point you need to jump off a rail to catch a bud, then catch multiple buds and homing attack enemies between buds over a bottomless pit, so watch out! If the turtle decides to go into the water, just put your Aura on and wait for it to come back up, actually the turtle is more of a temporary platform since you need to go past it to continue. S-rank Tip: Rings turn out to be the key here, I needed them for my S-ranks, also take the shortest routes and remember to put Aura on when hitting large robots to do extra damage. CASTLE TOWN: TAILS IN FRONT OF THE GATE TO NEW CITY Mission Name: Head to the Ocean Where to go: Turn to the Right and head to the mirror to Wave Ocean. There are Boost Rings that will help you cross the water. EXTRA ACT: WAVE OCEAN: TAILS Act type: Tails Only Mission Name: Follow Elise! Difficulty: Medium Enemy Type: Eggman Robots Tips: Fly to the maximum height you want to get before you stop pressing A. There are very long flights in this so you need to make sure to fly as high and long as you can. S-rank Tip: Easy if you kill a lot of things and keep Rings. CASTLE TOWN: NEAR THE ENTRANCE TO WAVE OCEAN Mission Name: Head for the old Soleanna Castle! Support Characters: Tails follows New Items in Shop: Green Gem- 5000 Rings Red Gem- 5000 Rings Blue Gem- 7000 Rings Where to go: You will be told you need to go to the castle, which is in the Forest Town Area, but don't go all the way to the other side of town, that gate is closed. Instead a guy nearby tells you to see the Bishop, he is by one of the bell towers. From Wave Ocean go in the direction of the Shop (buy Gems if you want, but not necessary) but keep going straight till you get to the bell tower, the Bishop will have an Orange Exclamation Point above his head. Now suddenly you are in the Forest Town Area. Go straight ahead and complete the three Town Missions in order to open up Kingdom Valley. Remember to pause the game and choose Save after every mission! TOWN MISSION # 18 Mission Name: Test of Intelligence Difficulty: Easy if you know what portals to go through What to do: Groups of portals next to numbered boxes. Some portals will take you to a new area, some will set you back. Don't destroy the boxes or you might get confused later. You can find the right portals through trial and error, but if you want to know the answer, here is a walkthrough: 1: Take the middle portal. 2: Middle portal again. 3: Highest portal. 4: Portal closest to you. Then make sure you hit the spring and jump off the walls to the goal. S-rank: Choose every portal correctly the first time. TOWN MISSION # 19 Mission Name: Test of Courage Difficulty: Medium-hard Enemy Type: Eggman Robots What to do: Kill all of the enemies without Rings. Use the radar map to keep track of where they are since some of them are camouflaged, and look at them all the time to avoid bullets fired at you. Homing Attack them and keep moving and you are less likely to get hit. The last robot if you don't kill it quickly will fire homing lasers at you, so be very careful! S-rank: You can get help from Red and Yellow Gem, Yellow Gem will protect you a little from the enemies. TOWN MISSION # 20 Mission Name: Test of Love Difficulty: Very Easy What to do: Go through the portal next to Elise or Amy, it doesn't matter which one you pick. Probably a lot harder for Sonic than you, heh! After this mission is over, catch a ride on the eagle to the mirror that leads to Kingdom Valley. S-rank: Choose a portal very quickly. ACT 8: KINGDOM VALLEY Act type: Support Character, Super Speed Area Support Character: Meet Silver, finish with Sonic. Mission Name: Follow the Egg Carrier! Difficulty: Very Hard, especially Super Speed Area Enemy Type: Eggman Robots Tips: To get on ropes, Homing Attack them. To properly move about on ropes, press left and right. To catch a path of Rings off a rope, first use left and right to line yourself up in front of the path of Rings, then just press forward and when you get near the Rings press X. Tapping X will ensure you catch them, but if you press X at the wrong time, you might do a Bounce Attack straight down, not good. Jump down collapsing staircases to make it less likely you will fall through, but also a small ledge is still left behind on the side you can stand on. Super Speed Area very hard, When getting back on the pathway again from the horizontal water areas, don't steer very much or you will end up dying. Don't mistake a wall under the pathway for the pathway when re-entering from the water. When on the water, don't go too near the top or bottom or you will be sucked in and killed. S-rank: For Normal Mode, if you kill robots along the way and survive the Super Speed area in one go, you will probably have an S-rank. For Hard Mode, it's trickier and you need to concentrate on hitting Rainbow Hoops and the Super Speed Areas and getting lots of Rings. In the Super Speed Area remember to tap X button to grab lines of Rings, but I know of at least one line of Rings before a jump that will kill you. I haven't done this one yet myself. CASTLE TOWN: IN FRONT OF THE GATE TO NEW CITY Mission Name: Head for Dr. Eggman's Secret Base! New Items in Shop: White Gem- 8000 Rings Sky Gem- 10000 Rings Yellow Gem- 12000 Rings Purple Gem- 14000 Rings Where to go: You need to get into Aquatic Base, but first you need to open the door. Go right and head across the bridge and you will see Lord Regis with an orange exclamation point standing next to a three star spring. He tells you to ring the three bells of Soleanna to open the door to Aquatic Base. The first one you get to by simply using the spring next to Lord Regis up to the top of the bell tower, ring the bell by using Homing Attack, now off to the other two bells, which are easy to find since the towers are so big. In fact after ringing the first bell head right and you will see a spring that will send you to a rooftop looking directly at the next bell tower. The third bell tower you have been near before, it's near the shop. Now the entrance to Aquatic Base is open, it's in the big round building off the side of a bridge, basically head back in the direction of the second bell from the third bell, hard to miss. ACT 9: AQUATIC BASE Act type: Support Character Support Characters: Tails and Knuckles complete parts of this level, Sonic follows Tails during his part. Mission Name: Stop the Egg Carriers Launch! Difficulty: Medium-hard Enemy Type: Eggman Robots Tips: Laser gates will go down by themselves eventually. The Silver Bubbles will bounce off walls and break when they hit a laser. You need to back the bubble up if you are near a laser by pressing back on the control stick. There are devices in the level that are cylinder-shaped. Press X button or Homing Attack to turn them on and they will glow blue, killing all nearby enemies and drawing all small bubbles near the device. This will give you lots of points. S-rank: This one is easy to S-rank for some reason if you make it through without dying. BOSS 5: EGG-WYVERN Mission Name: Defeat Egg Wyvern! Difficulty: Medium-hard How to beat him: You are on a floating platform with this bird-like boss flying around. Just avoid his attacks, the laser attack is really easy to avoid because all you have to do is stay away from the target markers on the ground. The moment to strike is when he swoops at you, you need to jump and Homing Attack the horn on it's head when it's coming straight for you, then steer the boss into one of the metal crate things floating around to do damage, but only a pretty direct hit will actually cause damage. Using the Red Gem when the boss comes at you and when you are steering the boss around helps a lot. After a hit the boss will launch electrified missiles on one or two sections of the platform, then destroy that part of the platform, then after that it's best to run around a lot because he will fire red laser bullets at you. There is a Homing Laser Attack where he locks onto you that is easy to avoid if you stand well away from it. Later on, you will need to hit the boss by using Homing Attack on two small robots to reach Eggman, this is easy. The final hit is simply using Homing Attack when the boss swoops in and is easy. S-rank Tips: Time-based, don't worry that much about keeping Rings. Use the Red Gem to slow down the boss when it is charging at you and when you are steering it around so you can hit the metal things more quickly and accurately. Congratulations! You have beaten Sonic's Episode! ~*~*~*~*~*~*~*~*~*~*~*~ 7.b. Silver's Episode ~*~*~*~*~*~*~*~*~*~*~*~ Unlock by beating Silver in Sonic's Episode ACT 1: CRISIS CITY Act type: Support Character Mission Name: Hurry to Iblis, the Flames of Disaster! Support Character: Blaze, she follows Silver throughout the act. For part of the Act you switch to Blaze and Silver follows her, then the last part of the Act Silver finishes. Difficulty: Easy Enemy Type: Monsters Tips: A good training level, make sure to use this level to get a hang of Silver's basic powers and Blaze's powers. S-rank: Kill a lot of monsters. BOSS 1: IBLIS PHASE 1 Mission Name: Defeat Iblis! Support Character: Blaze follows Difficulty: Easy How to beat him: There is plenty of things around the stage you can throw at the boss' head. His attacks include a flaming rock attack, stand there with the Right Trigger pressed to catch as many flaming rocks as possible to throw back at the boss, plus this attack will leave flaming rocks sitting on the platform. An easy to avoid attack is when he tries to throw a building at you, it's very easy to stay away, just look to see where the shadow is, and you can use the building pieces to throw back at him. His third attack later on is trying to breath fire on you. When all the scattered things on the platform are used up, you have to wait for the building attack or the flaming rock attack to get more things to hurl at him. S-rank: Rings help, but what seems to matter most is throwing as much stuff as possible pretty quickly, but you might not want to you "throw all" because for some reason his hits seem less accurate when I use it. Not hard to S-rank. FOREST: NEAR THE ENTRANCE TO KINGDOM VALLEY Mission Name: Find the Iblis Trigger! New Items in Shop: Single-layered Extreme 200 Rings Power Bracelet 500 Rings What to do: Head to the left at first. Near the hint ring that talks about consulting your radar, you have the choice to turn left or right. If you turn right, you will be in the forest, but all that is there is a shop on the right hand side of the forest next to a tree and a mission you don't need to beat. The correct way to go is left, where you will find the small lake. A green kenesis marker will be near the water, use it to make platforms appear across the lake so you can enter the Tropical Jungle mirror. Remember when levitating across these platforms to stand there for a minute to recharge your meter. ACT 2: TROPICAL JUNGLE Act type: Normal Mission Name: Escape the Jungle Ruins! Difficulty: Easy-medium Enemy Type: Eggman Robots Tips: Logs are mostly useful for jumping off to reach higher places. Be careful, turtles will duck underwater sometimes, killing you. The most direct way to the end is to stick to the higher route, the lower route with the turtle is easier but slower. At one point, near where Silver says something like "I wish I could go up" there is a platform in front of you with two robots. If you look to your right, you will find a hanging Flower Bud (some people don't notice it and can't go further). Get up high, and then hit the spring that has a column of Rings above it to reach the end of the Act. Kill a group of enemies to put down the lasers guarding the Goal Ring. S-rank: Make sure to grab Rings and kill a few extra enemies. I find the high path is the best. EXTRA ACT: WAVE OCEAN: BLAZE Act type: Blaze Only Mission Name: Head to Soleanna Castle Town! Difficulty: Easy Enemy Type: Eggman Robots Tips: Easy and short, get used to Blaze's attacks. S-rank: Just kill everything you come to quickly. CASTLE TOWN: NEAR THE ENTRANCE TO DUSTY DESERT Mission Name: Find the person Amy's looking for! Support Character: Amy follows What to do: In front and a little bit to the right of you is the entrance to Dusty Desert, but it's being guarded and you are told you need a pass from Lord Regis. Lord Regis is standing by the gate to the Forest which is on the other side of town and has a blue exclamation point above his head. To get there, cross the bridge to the left of the entrance to Dusty Desert, keep straight, cross another bridge, then you will see the gate to your right. Talking to Lord Regis will send you to a Town Mission. TOWN MISSION #8 Mission Name: Protect the Gate to the Castle Town Difficulty: Easy-medium Enemy Type: Eggman Robots What to do: Defeat all the enemies in 5 minutes. CASTLE TOWN: IN FRONT OF THE GATE TO THE FOREST Mission Name: Head to the Desert Support Character: Amy follows What to do: Head back to Dusty Desert and the guards are now gone. ACT 3: DUSTY DESERT Act type: Support Character, Puzzle Support Character: Meet Amy half way through, then Silver follows Amy, then switches back to Silver Mission Name: Find Sonic! Difficulty: Medium, second puzzle a little Hard. Enemy Type: Eggman Robots Tips: The sand in the rooms that have waves of sand going through them is solid and the waves will just push you to the beginning again, but other sand that is at the bottom of the level is not and will kill you if you touch it. Piles of sand on solid ground are okay to touch. There are a couple of puzzles in this level. Both involve large balls that have numbers on them. When the number reaches Zero the ball will explode soon and you can't hit it anymore. The numbers go down over time but also if you hit the ball with the X button or an object you are levitating with telekinesis. The harder you hit the ball the more numbers it looses. The first puzzle is like a giant pool table. You need to get all the balls into the holes in the corners. Thankfully if you don't get them all in first try the ones you missed reappear. Only push a few in the holes, others might naturally roll in. The second puzzle is tougher, you have to roll a ball down a small course and put it in a specific hole at the end. You can't let it fall down the wrong hole. I put a tip for this course at the beginning of this guide in the Questions section, for now. In the future I am thinking about making a ASCII map of the course of where and how you should hit the ball. Hard Mode tip: The ball puzzle at the end changes, there are fewer metal boxes and a couple of spiky balls are now on the course that will also hurt the ball, the best you can do is move the spiky balls because if they fall into a hole they will reappear soon, actually they reappear if you move them too, but not as quickly. S-rank Tip: This level gives you a very good time bonus, it's easy to S-rank... if you complete the final puzzle quickly that is. BOSS 2: SONIC THE HEDGEHOG Mission Name: Defeat Sonic! Difficulty: Easy-medium How to beat him: Sonic uses Homing Attack to try to harm you. It's hard to get away from this, so it's best to throw stuff at Sonic to hurt him before he hurts you. If you knock him silly to where stars appear over his head, you can pick him up with kenesis and keep him frozen, but you can't harm him except by picking up more stuff to throw at him. S-rank: A little hard, you need to basically keep throwing things at Sonic and grab Rings at the same time. If you don't have enough Rings you still won't S- rank it. You can paralyze Sonic if there are stars above his head and freeze him with kenesis while gathering Rings, but I find when I do that I don't have much of a Time Bonus left. NEW CITY: IN MIDDLE OF TOWN NEAR SHOP Mission Name: Head to Dr. Eggman's Base! Support Character: Blaze follows New Items in Shop: Shock Bracelet- 500 Rings. You will need this item to continue on. What to do: Turn around and you will find the shop. Buy the Shock Bracelet because you will need it to use Psycho Shock. If you don't have enough Rings wander around town to do missions to earn enough. Now head back the direction you were originally facing, you need to go to the cave that leads to White Acropolis. To get there, go back the direction you were originally facing, then take a left and go toward the gate you see. Take a right hand turn into the street just before the gate. At the end of the street turn left and you will see the cave entrance. There are four switches that have to be activated at once to take down the lasers. Jump and press X in the middle of the switches to use Psycho Shock to activate all four switches. Now you can head to White Acropolis. ACT 4: WHITE ACROPOLIS Act type: Support Character Support Character: Blaze starts level, Silver finishes it. Mission Name: Infiltrate Dr. Eggman's Base! Difficulty: Medium. Enemy Type: Eggman Robots Tips: Throw rocks at searchlights to break them to keep more robots from appearing and to take down laser gates. The quickest way to the goal ring in the last section is to stick to the left hand side of the course, eventually you will get to once spot where you can glide across a gap and land to your left, keep going straight, then you will see an area to the left with a steep half-pike with orange arrows, levitate over a hard-to-see hole, then go through this half-pipe and to the higher area where the Goal Ring is. S-rank: Not bad, kill lot of enemies and try to keep Rings. BOSS 3: EGG GENESIS Mission Name: Defeat Egg Genesis! Support Character: Blaze follows Difficulty: Easy-medium How to beat it: Throw a bunch of junk at the center of it, especially when it is lower to the ground and the arm things are not protecting the center. Boxes can be found on the outskirts and you can capture the missiles it fires and give them back to him. It fires missiles and a homing laser at you, and other enemies on the ground try to get in your way. After the enemies hit bar is at zero, it will still try to get you! Just run away from it so the ship doesn't crash into you. S-rank: Kind of tough. You need to catch A LOT of missiles and throw them back quickly, and in-between throwing missiles you need to throw boxes plus Rings. If things hit the center instead of the four searchlights around the center it does a little more damage. Even throw stuff when the laser is locking on to you, if you damage the boss enough during this charging time more of the boss will fall apart and it will cancel it's attack. When the boss's health is at zero and it's trying to crash into you, run around the edge of the arena to find more Rings. I did it by defeating the boss under 1 minute 30 seconds with 10 Rings. TOWN MISSION #12 Mission Name: Defeat the Pursuers and Escort Elise! Difficulty: Easy Enemy Type: Eggman Robots What to do: This mission is done by Amy. Defeat all the enemies, you have to get really close to the enemies to use Amy's hammer. Use stun/fire boxes to your advantage and one group of enemies has a leader you can defeat to kill them all at once. S-rank: Easy, also remember to destroy the orange and white barricades for a lot of points. NEW CITY: IN MIDDLE OF TOWN FACING TRAIN STATION Mission Name: Head for the station! Support Character: Blaze follows New Items in Shop: Heart of Wind- 1000 Rings. You will need to buy this item to continue with the story. What to do: Straight ahead is the train station, but you will find the guards are on duty. A guy tells you to wait for them to go on their rounds to sneak in. Actually what you need to do is turn around and head for the shop and buy Heart of Wind. The train station is near the entrance to White Acropolis, so hopefully you should know this part of town now and can get back to the shop. When you head back to the Train Station a Town Mission will start when you get close to it. TOWN MISSION #11 Mission Name: Get into the station! Difficulty: Easy What to do: Hide from the guards behind the barrels or walk behind them before they turn around and spot you. It's easy to sneak in if you carefully walk behind the guard pacing back and fourth in front of the entrance. After this mission just jump into the mirror to Radical Train. S-rank: Get into the station very quickly. ACT 5: RADICAL TRAIN Act type: normal, puzzle Mission Name: Find Sonic! Difficulty: Medium Enemy Type: Eggman Robots Tips: The scales come in pairs, putting weight on one scale will make that scale go down and the other one go up. So you have to do things like using kenesis to take weights off or using kenesis to put weights on. To reset the scales, find the switch near the scales. First pair of scales take the weight off. Second pair stand on the one next to the ledge where you want to go while holding more than one box, then put the boxes on the other scale to go up. Next two pairs of scales take the weights off. If you have trouble with the conveyor belts, run on the little ledge in between them. To break down doors, throw stuff at them until they finally break. S-rank: Grab lots of Rings and destroy lots of enemies. BOSS 4: SHADOW THE HEDGEHOG Mission Name: Defeat Shadow! Difficulty: Medium How to beat it: Similar to the Sonic boss, but Shadow also creates Tornados and throws Chaos Spears at you to stun you before attacking. Don't pick him up when he is stunned then get close to him or Shadow will create a Tornado and hurt you, but if you pick him up and move away from him it's fine. Later in the battle Shadow will use Chaos Boost and use enhanced abilities against you. Throw a bunch of stuff at him. S-rank: Pretty easily actually, I threw barrels at him in the center part of the stages, I kept grabbing him when he was stunned and grabbing barrels, the barrels actually regenerate if you use them pretty quickly, but get Rings also. ACT 6: AQUATIC BASE Act type: Support Character Support Character: Silver starts, meet Shadow, Silver finishes. Mission Name: Follow Iblis! Difficulty: Hard Enemy Type: Monsters Tips: There are devices in the level that are cylinder-shaped. Press X button when standing next to them to turn them on and they will glow blue, killing all nearby enemies and drawing all small bubbles near the device. This will get you lots of points. The Large Silver Bubbles will bounce off walls and break when they hit a laser. You need to back the bubble up if you are near a laser by pressing back on the control stick. The second part with the bubble can be confusing because you have to get off it to push a switch, but suddenly your bubble might go away, but another bubble is up ahead if that bubble goes away, if you want to you can very carefully landing on the first post of the laser gate that has the Silver Medal on it, then against the wall is another platform with another cylinder device, then glide over to your right to land on a platform that has another bubble beside it. S-rank: If you kill things steadily, you will probably get it first try if you live. CASTLE TOWN: IN FRONT OF GATE TO NEW CITY Mission Name: Stop Dr. Eggman's Plans! Support Character: Blaze follows What to do: Directly in front of you is a guy with a Blue Exclamation Point, it is a Town Mission you have to do. TOWN MISSION #14 Mission Name: Protect Anna, She Knows the Secret! Difficulty: Medium Enemy Type: Monsters What to do: Make sure the enemies don't hurt the little girl too much while destroying them. The girl can be hurt some and complete the mission, but if they kill her or you it's over! If you leave the girl behind to fight enemies, enemies might sneak past you and attack the girl, so stay near her or at least look back and keep an eye on her. After completing the Mission you will be in front of the gate to the forest, head through it. S-rank: Quick kills. FOREST: IN FRONT OF THE GATE TO CASTLE TOWN Mission Name: Stop Dr. Eggman's Plans! Support Character: Blaze follows What to do: Go across the bridge, then go straight ahead, you will see a castle wall in the distance. Here you will find three more Town Missions you must pass in order to get to Kingdom Valley. Remember to save the game between Missions, they are pretty easy but just in case! TOWN MISSION # 16 Mission Name: The Test of Friendship Difficulty: Easy-Medium Enemy Type: Monsters What to do: Kill all the enemies within 5 minutes to free Blaze. TOWN MISSION # 17 Mission Name: The Test of Memory Difficulty: Easy if you know the correct answers What to do: You are asked questions, based upon your answers you choose a warp hole and you either go forward, or you are forced back to the beginning. They are pretty simple questions, but here are the answers: Mission, go to the right. Princess Elise, go right. Teamwork, go left. To S-rank this mission, don't talk to the guy at all and go through the proper portals. TOWN MISSION # 18 Mission Name: The Test of Heart Difficulty: Medium Enemy Type: Eggman Robots What to do: Defeat all the enemies without objects nearby. Just catch bullets and hurl, or paralyze and toss, what makes it kind of difficult is the number of enemies at once. After this mission, go into the glowing spot on the ground and jump to grab the eagle that will carry you to the Kingdom Valley mirror. ACT 7: KINGDOM VALLEY Act type: Support Character Support Character: Silver starts, meet Sonic, Silver finishes. Mission Name: Follow the Egg Carrier! Difficulty: Hard Enemy Type: Eggman Robots Tips: Just press the Right Trigger near bars to bend them, there isn't a marker on the ground. Pendulums can be worked by using kenesis on them or near them. For the first one, you actually want to just use it as a platform or swing it a little bit and then levitate to the top of the second one. Use kenesis and press forward on the control stick to hit the tower. The second pendulum you meet you can't get on top of it unless you use a box, but you don't have to, just catch and release with your kenesis to destroy another tower. It's best not to swing the pendulums after the Sonic part, just levitate from one to another. Many platforms and towers will have to be knocked down by throwing things or enemies at them in order to move forward. At the part where Silver says "That container might help me move forward" you need to stand on top of the box then press the Right Trigger to levitate the box with you on it. During this time you can control where the box goes with the control stick until his Action Gauge gets low. Use this to go to the area to the right with the enemies, you can go higher and a little longer. Even if your box time runs out, you still have a little in your gauge to follow that up with a short levitation. In the Sonic part, to properly move around on the ropes, press left and right, but you shouldn't have to, just homing attack the robots when you are high in the air. At one point, no matter how many enemies you kill, more appear, that is because you need to catch their bullets to make towers fall down, just destroy the towers and move on. Hard Mode Tip: In the Sonic part, you will have to move sideways on a rope to Homing Attack a group of robots. S-rank Tip: Extra Rings at the end are helpful. ACT 8: FLAME CORE Act type: Normal Mission Name: Find Iblis! Difficulty: Medium Enemy Type: Monsters Tips: There are many different routes, some of them will make you go a little backwards, don't be discouraged! During the part where the sun object sends off energy waves, you can hide behind the natural rock barriers. Eventually you will see springs ahead, levitate to them and you will be bounced to the top of the sun thing. Use your kenesis on the marker to make it collapse. S-rank: Make sure to kill lots of monsters, focus on ones that give you lots of points. I had a hard time S-ranking Hard Mode, I did it by taking the shortest paths and only going out of my way to kill monsters that were worth a lot of points, like giants and purple worms, and by keeping a few Rings, but I will admit, it's a little tough. BOSS 5: IBLIS PHASE 3 Mission Name: Seal Iblis! Support Character: Blaze follows. Difficulty: Hard. How to beat it: The boss will throw a bunch of stuff at you and of course you throw stuff at him, but the trick here is the fact that if he gets close he takes out your platform! Allow him to do this too many times and your platform is gone! When you have the chance to levitate to his head, Blaze will tell you when first time and do damage by using your kenesis on the marker that appears on his head, that seems to be more important than throwing all of the rocks, but the truth is all those rocks add up and you need to aim each one to hit so you can damage him enough before your platform is gone. During the flaming rock attack, stand there with the Right Trigger pressed to catch as many flaming rocks as possible to throw back at the boss, plus this attack will leave flaming rocks sitting on the platform. Also when he does that major meteor attack, you can even catch that huge thing and throw it back to him with kenesis to do major damage, if you don't catch it your foothold is gone! S-rank: Throw as many rocks at him as quickly as possible, catch many of the ones that come at you during the flaming rock attack, but I find it's better aim to throw them individually instead of all at once for some reason. Congrats, you have beaten Silver's Episode! ~*~*~*~*~*~*~*~*~*~*~*~ 7.c. Shadow's Episode ~*~*~*~*~*~*~*~*~*~*~*~ Unlock by beating Crisis City in Sonic's Episode ACT 1: WHITE ACROPOLIS Act type: Support Character, Vehicle Mission Name: Rescue the captured Agent! Support Character: Rouge does one section Vehicle: Buggy (required to finish level) Difficulty: Easy-medium, some of the searchlights can be a little hard to get to at first. Enemy Type: Eggman Robots Tips: Homing Attack up the side of the searchlight to destroy the light if you want to. Worth 1000 points, but at the end of Shadow's level it won't count as a destroyed searchlight, you have to shoot it down with the buggy. If you destroy the buggy, you can find another one nearby. Some of the searchlights require driving up narrow ramps, be careful! You can shoot down the searchlights from pretty far away. In the future I will walkthrough where all the searchlights are. Hard Mode Tips: Shadow's first switch is hidden in a different place, look under a pile of rocks on the ground (I said this wrong in earlier versions of this guide). For Rouge, you will need to find three keys, two of them you can find in rooms in the walls sealed with ice you can climb on and plant a bomb on to break, the third is in the ground and you will have to throw a bomb on a patch of ice to break it. Shadow's searchlight part has a different area opened up now, you will have to find an ice wall toward the back of the large area and a crazy curved ramp. I will describe this stuff more later, especially when I have completed Hard Mode. S-rank: Kill lots and lots of things, remember to destroy the searchlights. BOSS 1: EGG CERBERUS Mission Name: Defeat Egg Cerberus! Support Character: Rouge follows Difficulty: Easy, the camera will give you difficulty however and you need to control it. How to beat it: Mostly similar to Sonic's but differs slightly during the final attack. This boss will charge at you. When it stops and lowers it's tail, you can grind on it, then you will be holding on to the horn on it's head. Now you can control the boss and you need to steer it into the other side of the stadium so the boss builds up speed so it will do damage when it hits the wall. If you don't damage it in time, you will be thrown off. If the boss jumps, you need to avoid where it lands because of a small shock wave. Later on, it will turn away from the wall when you get near it, but keep trying and it will eventually smash into the wall. Last time, the boss will completely fling you off before you can hit the wall, what you need to do is Homing Attack the horn while you are still in the air and try to steer it into the wall again. S-rank: Grab a good amount of Rings and smash the boss into the wall 4 times pretty quickly, not a bad S-rank. NEW CITY: OUTSIDE THE ENTRANCE TO WHITE ACROPOLIS FOREST: OUTSIDE THE GATE TO NEW CITY Mission Name: Head for the old castle! Support Character: Rouge follows New Items in Shop: Air Chip- 100 Rings Memory Shard (blue)- 500 Rings You will need to buy both items to continue on, but you don't have to buy them in New City, a more convenient shop awaits you in Forest. What to do: You need to first head into the Forest Town Area. To get there, from where you started go straight... a long way till you finally hit a dead end at the Warehouse district. Turn left and you will see the gate. When you enter the Forest Town Area, you will see the bridge is out but a line of Rings goes across the bridge. Buy the Air Chip to get across the bridge, pressing X button near the Rings to use Light Dash, and you will need the Memory Shard(blue) also, you have enough Rings. Head through the forest till you get to the clearing and stick to the left hand side of the open field area where you will find the ledges that lead to the cave. Up there you will find a boy talking about wanting to get to the other side of a pile of rocks, and a Gauge up Item Box. Get the Item Box to fill your Action Gauge, then press Right Trigger to activate Chaos Boost, when Shadow is glowing red he will have enough power to break through the rocks. On the other side you will find a warp hole that leads to the entrance of Kingdom Valley. ACT 2: KINGDOM VALLEY Act type: Vehicle, Support Character Mission Name: Head to the Recovery Point! Support Character: Rouge finds three keys. Vehicles: Glider and Hovercraft Difficulty: Medium Enemy Type: Eggman Robots Tips: You start off the level in the Glider, the Glider is really easy to control and this part is no problem. Don't worry, at the end the level will continue on before it looks like you will crash into the wall. Rouge needs to find Three Keys, two of them are easy to find and you can get them after defeating enemies. The third is in a room and you can see it behind bars, but you can't get in that way. You need to climb on a large stained- glass window and plant a bomb to break into the room. When in the hovercraft, be careful of falling towers. You can exit the hovercraft and get to some platforms you see around you, but you don't have to, you need to head through a tunnel to continue on. To get on ropes, Homing Attack them. To properly move about on ropes, press left and right. Jump up collapsing staircases to make it much less likely you will fall through. Hard Mode Tip: The three keys are in different places now, I will plot them out later. S-rank: Plenty of enemies to kill, but keep a lot of Rings, they came in handy. ACT 3: CRISIS CITY Act type: Vehicle Mission Name: Find the Chaos Emerald! Support Character: Vehicles: Buggy, Glider Difficulty: Medium-hard Enemy Type: Monsters Tips: You start off in the Buggy and you find the buggy two more times, but you don't need it all three times. During the second buggy section, either don't stay on it too long or don't use it, the way you need to go is off to the side and Shadow needs to go there without the buggy. During the Glider part, you need to keep shooting at obstacles or trying to avoid them or you will damage your glider too much and you will die. S-rank: This one seems kind of tight, keep Rings. ACT 4: FLAME CORE Act type: Support Character Support Character: Rouge turns on lights in one section. Mission Name: Find the Chaos Emerald! Difficulty: Medium Enemy Type: Monsters Tips: If you fall of the walls you are running sideways on and you have Rings, you will live when you hit the lava, and you should find a platform nearby that leads to a way that is ironically a lot easier. If you run on these wall without hitting the Speed Booster first, you will have more control. During the Rouge part, kill all the enemies first, then when trying to turn on all the lights start at the top near the door and then glide to the lower lights after turning on the higher lights or just run thorough really fast while ignoring the enemies. S-rank: Kind of tight again, kill lots of things. BOSS 2: IBLIS PHASE 2 Mission Name: Defeat Iblis! Difficulty: Medium How to beat him: Mostly similar to Sonic's Iblis Phase 2 except the back rows of platforms are not replaced when damaged until just before the very last of Iblis's attacks. You will be on a group of platforms floating in lava. In the distance you will see Iblis behind three orb lights on platforms. You can't reach the lights... yet... soon more platforms will fall down from the ceiling, but you still can't reach the lights, all you can do is avoid the flaming rock attack which you will be seeing coming from Iblis by jumping between platforms. If Iblis disappears, watch out, you need to just jump from platform to platform because he will reappear and take out some of the platforms. Eventually more platforms fall and you will be able to reach the lights, Homing Attack or use Chaos Spear on the light to make it light up, or if you are pretty near the light and throws flaming rocks they will turn on the light also. Eventually Iblis will be attracted to the light and will try to eat it! He's just sitting there perplexed a little bit, all you have to do now is Homing Attack his head. After a hit, be careful because he will send down more platforms destroying the platforms closest to Iblis, you need to wait a bit longer for more platforms to appear. When his health bar is low, don't bother with the lights, stay far away from Iblis, he will charge at you differently this time, make sure you are not in his path, but he will knock himself silly in the middle of the platforms and it's a simple matter of hitting him one last time. S-rank Tips: Similar to Sonic's except you don't have any Gem help. EXTRA ACT: TROPICAL JUNGLE: ROUGE Act type: Rouge Only Mission Name: Find Omega! Difficulty: Easy Enemy Type: Eggman Robots Tips: The laser gates around the goal ring go down if you defeat the enemies below. S-rank: Glide straight to the end and just kill the enemies that are guarding the Goal Rings. I have done this level in less than a minute before. BOSS 3: MEPHELIS PHASE 1 Mission Name: Defeat Mephelis! Support Character: Omega finishes boss. Difficulty: Medium How to beat him: Attack all the little black creatures around you until your Action Gauge is full. If one of them latches on to you the rest will swarm you, keep attacking with Homing/Chaos Attack until the one attached to you is destroyed. When your Action Gauge is full, activate Chaos Boost and Mephelis will jump out of Shadow's shadow. Sometimes he will block your attacks, but if he is attacking you he will let his guard down and that's the time to bust out Chaos Attacks. Mephelis moves around a lot, but the camera stays focused on him. But it's not over! Suddenly Omega appears and now you just need to keep attacking Mephelis, ignore the shadow creatures, the camera will still stay on him, till he's finally defeated. S-rank: You need to defeat Mephelis as soon as possible before your Action Gauge runs out, then for the Omega part keep focused on Mephelis, Rings are not very important. If you have Memory Shard Black, Chaos Blast works very well here and takes a lot of life from Mephelis. NEW CITY: NEAR THE SHOP Mission Name: Meet up with Rouge in the warehouse district! Support Character: Omega follows New Items in Shop: Memory Shard(red)- 6000 Rings What to do: You need to head to the warehouses. You don't need the Red Memory Shard, but if you want it you can buy it. From where you start off just turn to the right and head toward the warehouses, they are not far. There are guards standing by, but ignore then and just jump over the wall or gate, you will find Rouge inside. NEW CITY: IN FRONT OF THE WAREHOUSES Mission Name: Head to the station! What to do: Go straight from where you start, then turn right at the large gray building to find the train station to find the entrance to Radical Train. ACT 5: RADICAL TRAIN Act type: Race, Vehicle Vehicle: Motorcycle (necessary to complete mission) Mission Name: Follow Dr. Eggman! Difficulty: Medium-Hard Enemy Type: Eggman Robots Tips: Sonic had to save the train, but Shadow has to blow it up! You need to find switches to stop the train in time in order to use Homing/Chaos Attack to do damage. What you need to do especially if you haven't played this level before is ignore enemies and get to the switch as fast as possible. Here are the switch locations, they are all near a closed door, you will have to press the switch on time to stop the train so you can attack it or you will fail. Switch 1: Under the two boxes to the right of the door. Switch 2: In a cage, defeat the three enemies to open it. Jump across pairs of scales quickly so you can get across them. If you have trouble with the conveyor belts, run on the little ledge in between them. The Motorcycle is very hard to steer, plus you have to drive it off boost ramps with perfect timing or you will smash into trains! This takes practice basically. The last part you need to destroy the train as soon as possible by firing at it with the machine gun. If the motorcycle is damaged too much, you will probably die because Shadow for some reason can't run fast enough to catch up with the train. (Yeah I know, Shadow could outrun the train, but for gameplay purposes they wanted to make it hard I guess) There is another motorcycle at the beginning of the tracks, but I find if I skip the first motorcycle the train is now farther away and it's harder to catch up with it. Hard Mode Tip: Both switches are guarded by lots of enemies. S-rank: Keep Rings, for Hard Mode focus on enemies you have to kill and on enemies worth lots of points, you won't make it in time if you kill everything. BOSS 4: SILVER Mission Name: Defeat Silver! Difficulty: Medium-hard How to beat him: Mostly similar to Sonic's Silver Boss. Just like in the Sonic Episode he will use his psychokinesis to pick you up then throw you against stuff, hurting or killing you. The trick is Silver has to be close to you to use his powers. Run away from him and when he uses his powers on objects you have a chance to go in for a hit. You can tell when this is happening because he will yell "How about this!" or "Take this!" Don't Homing Attack him, use a kick, because if you jump near him you have no chance because he will fling you up in the air making you loose your Rings, then he will catch you again before you even hit the ground and kill you. You can make him fall down with Chaos Spear, but you can't stun him like this. S-rank: A little tough, I suggest staying in the center part of the stage between the two trains running back and fourth and turning around quite frequently to see if he stopped and picked up objects. If he is a little too close, you have a chance of getting away by using Chaos Spear to knock him down then running. ACT 6: AQUATIC BASE Act type: Support Character, Vehicle Support Character: Meet Silver, Shadow follows Silver during this section. Vehicle: Motorcycle (not necessary) Mission Name: Follow Mephelis! Difficulty: Medium Enemy Type: Monsters Tips: Hitting the lava worm things with the motorcycle will count as multiple hits, if you want to. Some gaps will have to be crossed by using Homing Attack on the little silver balls, be careful, Chaos Boost might mess up these parts for you. There are devices in the level that are cylinder-shaped. Homing Attack or press X near them to turn them on and they will glow blue, killing all nearby enemies and drawing all small bubbles near the device. This will get you lots of points. S-rank: All enemies will still leave you slightly short probably in Normal Mode, in the last battle room, don't get the Ring Item Boxes before you fight the enemies so if you are hit you won't loose those Rings at least. In Hard Mode, there are enough enemies alone for an S-rank. You are in Castle Town... but as soon as you move forward you are thrown into a Town Mission. TOWN MISSION #14 Mission Name: Save the Archeologist! Difficulty: Easy-medium Enemy Type: Monsters What to do: Make sure the enemies don't hurt the archeologist too much while destroying them. The archeologist can be hurt some and complete the mission, but if they kill her or you it's over! If you leave her behind to fight enemies, enemies might sneak past you and attack her, so stay near her or at least look back and keep an eye on her. Paralyzing enemies with Chaos Spear helps a lot and so does Chaos Boost. CASTLE TOWN: IN FRONT OF THE GATE TO NEW CITY Mission Name: Get the Scepter of Darkness! Support Character: Rouge follows New Items in Shop: Memory Shard(black)- 10,000 Rings What to do: The archeologist will give you a puzzle about the priest's prayers and a dark candle. People with Orange Exclamation points will talk about three fountains. You need to go to the Priest's Fountain, people will eventually point in the right direction, but the closest path is to head to the right toward the gate to the Forest, then at the gate make a left and go straight and you should find the fountain. Use Chaos Spear on the four pillars around the fountain and they will light up and the Scepter of Darkness will appear. After you grab the Scepter, you will hear an order to go to Wave Ocean. So you have to go back in the general direction you came. To enter Wave Ocean, look for a spring near the water to get you across, it's near where the rings appeared when Sonic used Light Dash to this level, the spring is a little hard to see but it's there. ACT 7: WAVE OCEAN Act type: Vehicle, Support Character Support Character: Omega does one section Vehicle: Glider, Buggy, Hovercraft. Only Glider and Hovercraft are required. Mission Name: Provide Backup for E-123 Omega! Difficulty: Medium Enemy Type: Monsters Tips: Glider part is easy. At one point after the Omega section it's not clear where to go, find a cave near the beach, you will press a switch inside that will open up another cave. The Goal Ring is over the water, use the Hovercraft to reach it, it's to the left of where you started. Hard Mode Tip: The switch near the end of the level has changed position, it's now in the raised area on the beach you get to by first going past all the huts and then hitting boost ramps. S-rank: There are so many enemies in this level you can S-rank it on enemies points alone. TOWN MISSION #15 Mission Name: Destroy the Enemies Invading from the Desert! Support Characters: Rouge and Omega follows Difficulty: Medium Enemy Type: Monsters What to do: Now lots of people are being attacked by monsters! Kill all the monsters before they kill the people. As in the archeologist mission, using Chaos Spear to freeze them will lessen the chance the monsters will harm the people. Now Lord Regis has let you into the desert, just go very slightly right and waalaa! ACT 8: DUSTY DESERT Act type: Vehicle, Support Character Support Character: Omega finds a switch Vehicle: Hovercraft (required) Mission Name: Find the Chaos Emerald! Difficulty: Medium Enemy Type: Monsters Tips: Pillars appear leading you through the sandy first part of this level on the hovercraft. Make sure you go directly in between each set of pillars to make the next set appear. You can't simply go to the next part, if all the pillars don't appear a door won't open. You can explore more around the area, but make sure you go back to the pillars afterwards. The sand in the rooms that have waves of sand going through them is solid and the waves will just push you to the beginning again, but other sand that is at the bottom of the level is not and will kill you if you touch it. Piles of sand on solid ground are okay to touch. In the very large room filled with sand with Omega, after pushing the switch you need to head back in the direction you came from, more pillars have appeared on the other side of the Checkpoint. Hard Mode Tip: In the room that normally has a switch up high, the switch has changed locations, now it is behind a vase, just to the right of the entrance of this room. S-rank: Try to kill a pretty good amount of enemies in the hovercraft, but don't linger at the part for too long. Kind of tight, Rings put you over the top. BOSS 5: MEPHELIS PHASE 2 Mission Name: Defeat Mephelis! Support Characters: Rouge and Omega follow Difficulty: Medium-hard How to beat him: The first part is just avoiding stuff falling on the ground, you can't hurt Mephelis. Second part is to defeat a bunch of giant shadow creatures. They fire lasers at you or smash their hands into the ground creating a shock wave and sometimes disappear then reappear somewhere else. The trick to defeating them is to wait till their glowing pink core shows, often before or after the laser attack. You first need to throw a Chaos Spear at this core to stun the creature, then kill it with Homing/Chaos Attack. When your Action Gauge is full, use Chaos Boost to expose Mephelis. He will attack you with energy attacks, but try to harm him as much as possible before your Action Gauge runs out. He will make clones of himself, but the camera will automatically focus on the real Mephelis. If you don't get Mephelis before your Action Gauge runs out, the boss will cycle through again and you will have to kill more creatures to fill your gauge. Last hit is a little hard, he makes clones of himself in a spiral and is at the very top. Use Homing Attack near a clone, then let Chaos Snap work it's way up to Mephelis, keep pressing A seems to help. S-rank: You need to kill Mephelis the first time before your Action Gauge runs out, kind of tight, but doable. Someone said Chaos Blast is good here like in the first Mephelis boss, but Mephelis moves around too much and I failed when I tried to use it here. Congrats, you have beaten Shadow's Episode! ~*~*~*~*~*~*~*~*~*~*~*~ 7.d. Last Episode ~*~*~*~*~*~*~*~*~*~*~*~ Unlock by beating Sonic's, Silver's and Shadow's Episodes. ACT: END OF THE WORLD Act type: 7 characters find the Chaos Emeralds Characters: Tails, Omega, Knuckles, Silver, Rouge, Amy, Shadow Mission Name: Collect the Chaos Emeralds and save Sonic! Difficulty: Hard (varies by section) Enemy Type: Monsters Tips: Beware the Eye of Mordor... this Act is split into 7 different parts where each character has to find a Chaos Emerald, each part is a distorted area of a regular Act and that info is listed below with Character, Emerald, Act and Difficulty. The main difficulty in all 7 parts is the giant eyeballs that will slowly appear. The purple ones are not only deadly to the touch, but they are magnetic and draw you toward them! The orange ones are not deadly to the touch, but they throw boxes at you and disappear/reappear(orange eyes throwing boxes, I didn't say this level made any sense.) The only good thing about the purple eyes is the fact they kill nearby monsters. There is a purple or orange shimmer before the eyeballs appear. To temporarily get rid of the eyeballs, you need to touch or attack the orbs that have an eagle statue on top, then use this small window when the eyes are gone to go as far as possible! Even if you are close to the eye, you can still pull away from their grip. Knuckles and Rouge need to glide away from their grip. S-rank Tip: You need to go out of your way and kill monsters, even with Rouge and Knuckles, but don't take too long. Also at the very end if you are going the most direct way, you can jump off the last rail with Shadow and make it to a small platform for about 40 Rings and a 1up, then hit the spring to the Chaos Emeralds for about 5000 easy-to-get points!!! Section 1: Yellow Emerald Character/Act: Tails in part of Crisis City Difficulty: Medium The first Boost Ring is a little hard to reach, but after grabbing it you still need to press A and fly again to make it to the other side. When on the side of the skyscraper, look to your right and you will see a tall building with boxes and things on it, the Chaos Emerald is there. Section 2: Green Emerald Character/Act: Omega in part of Flame Core Difficulty: Medium-Hard When starting off, hover to the left and catch the platforms over there since that is near the next spring. Next area, you need to kill the nearby enemies to open the door, the eyes when they appear will help you with the task of killing them. Thankfully an eagle statue awaits you on the other side of the door. In the next lava room, stick to the left for the shortest path, but to the right is an eagle statue. If you go to the Eagle Statue a platform will eventually appear that will take you to the spring, or you can just head directly to the spring. Find the spring on the far left hand side of that room, then you just have to catch a platform that is moving up and down to get to the Chaos Emerald, even if the purple eyeball shows up it's actually pretty easy to stay on this platform. Section 3: Light Blue Emerald Character/Act: Knuckles in part of Tropical Jungle Difficulty: Medium Fastest way is to glide a little to the left and climb up on the platform with the four boxes, then jump off and glide a little to the left to an Eagle State. Now keep heading toward the left of the stage to find the Chaos Emerald. Section 4: White Emerald Character/Act: Silver in part of Dusty Desert Difficulty: Hard This one is pretty hard. Start off by just gliding between the platforms till you reach the first Eagle Statues in front of the stairs. (Yay, I figure out the correct way to do this). Now at the top of the stairs, defeat all enemies and platforms will appear across the sand, or you can jump from very up high, fall down or land on the statues and barely make it across. Next part is mostly just a bunch of breaking free from eyeballs and levitating across gaps, but behind one eyeball is another Eagle Statue. Now run as fast as you can and get to the part with the platforms that come in and out of the wall. Instead of timing your jumps, you can just land on the tiny ledges by the wall to make your way upwards. Now in front of you is a quicksand gap, it's very hard to cross this if the eyeballs appear so hurry and levitate across it to the stairs! If the eyeballs do appear you need to go as far left as possible before levitating to the stairs to get out of the pull of the eye to the right. Now go straight ahead past a giant monster and the Chaos Emerald is on it's own little platform you can jump and levitate to, but you can also make another platform appear to the Chaos Emerald by killing all the monsters. Section 5: Purple Emerald Character/Act: Rouge in part of Wave Ocean Difficulty: Easy-medium This one is easy if you cheat... you can climb way up high on the stone pillars and just keep gliding toward the far end of the area from stone pillar to stone pillar, you won't even encounter eyeballs up here. Or you can get more points by gliding from platform to platform killing enemies along the way. The Chaos Emerald is on the beach before you get to the lighthouse. Section 6: Blue Emerald Character/Act: Amy in part of White Acropolis Difficulty: Medium-hard In some places it's easier to double jump to another high platform instead of using a spring because the eyeballs might get in the way. At the end, you need to kill all the enemies to open a door, make sure to touch the eagle statue nearby before going through the tunnel that leads to the Chaos Emerald or eyeballs will make it a lot more difficult. Section 7: Red Emerald Character/Act: Shadow in part of Kingdom Valley Difficulty: Medium-hard Basically all the normal Kingdom Valley level elements like ropes and wind- rails are complicated a little bit by purple eyeballs. Also remember to wait for the eagle to appear to take you to another area. There happens to be a few routes though this section to the Chaos Emerald at the end, but the most direct route is best IMO and you can even take it to get an S-rank. BOSS: SOLARIS PHASE 1, SOLARIS PHASE 2 Characters: Super Sonic, Super Shadow and Super Silver Mission Name: Defeat Solaris! Stop the out-of-control Solaris! Difficulty: Easy-Medium As in all 3D Sonic Extra Bosses easy to beat if you know exactly what to do. Before I describe how to beat this boss, first I will describe the moves of the three Super hedgehogs: Super Sonic: Starts off with an empty Action Gauge D pad: Move up, down, left or right. X button: Homing Attack, if your Action Gauge is full this attack becomes faster and a lot more powerful, this attack is pretty much useless if the Action Gauge is not full. A button: Keeping the A button pressed will allow Super Sonic to move faster. Right Trigger: Hold down to charge up the Action Gauge. Y button: Switch to Super Shadow Super Shadow: Starts off with an empty Action Gauge D pad: Move up, down, left or right. X button: Red Chaos Spear, this attack does nothing really if your Action Gauge is not full. A button: Keeping the A button pressed will allow Super Shadow to move faster. Right Trigger: Hold down to charge up the Action Gauge. (Charges up more quickly than Sonic's) Y button: Switch to Super Silver Super Silver: Starts off with a full Action Gauge, Action Gauge recharges automatically if not using Telekenesis. D pad: Move up, down, left or right. X button: Throw an object held by Telekenesis A button: Keeping the A button pressed will allow Super Silver to move faster. Right Trigger: Press and Hold to pick up spiky balls coming at you with Telekenesis. This will use up some of your Action Gauge. Unlike his normal kenesis, you need to keep the Right Trigger pressed down to hold on to and even when throwing the objects. Y button: Switch to Super Sonic Super Differences: Sonic needs more time to charge up, but does more damage in one hit than Shadow, but overall Shadow is the easiest to work with. Silver does a small amount of damage with only one spiky ball, but more if he throws a lot at once, but he is the hardest to use because you have to carefully catch objects then throw them and that takes some time. To properly attack with Sonic and Shadow you need to charge up the Action Gauge with the Right Trigger before attacking with the X button, while Silver can float around and pick up spiky balls coming from red objects surrounding Solaris and throw them straight back, but you do have to rest a little to recharge his Action Gauge. Keeping the A button pressed also will allow you to move faster and avoid Solaris's attacks easier. Try circling around the boss or just picking a direction, right or left and moving to avoid Solaris's lasers. Think of this boss as being a mixture of the Extra Boss of Sonic Adventure 2 and Sonic Heroes, if you are familiar with those games. You can only control one Super character at a time but by pressing the Y button you can switch to the next character if you Rings are running low or if you find you can't attack the boss. About Rings, like in other Super battles your Rings will slowly tick away, but also if you are hit by Solaris's Attacks you will loose about 10 Rings! If you are running low on Rings, press Y quickly to switch off to another character. The Super Characters have their own Ring Counts and all start with 50 Rings. If you run low on Rings with one character, switch to another character for a while and you will find the longer you play as the other characters the character that is low on Rings will recover even more Rings. This boss has two sections. During the first section, you can only damage the boss with only one certain character at a time, Solaris will block attacks from the other two characters with a blue shield. When you damaged him enough with one character part of Solaris breaks off and now he can be attacked with a different character. The character order is Silver, Shadow, Sonic, then any character. If you run low on Rings with the correct character switch and wait around with the other two characters to charge up the character you need with a lot of Rings. The second section is different, Solaris ups his attacks quite a bit. The trick here is Solaris will block attacks when he is just standing there, but when Solaris is sending out Lasers he puts his guard down and you can attack with any character you want to, but Sonic and Shadow seem to do a little better with this section than Silver. Note: I am not sure, but it's possible you need to attack with someone other than Sonic first, but after I attack it with Shadow you can attack it with anyone. S-rank: Hit Solaris pretty soon, but I find Rings are very important, end the boss with a character that has a lot of Rings, you can purposely do that by getting him down to almost nothing at the end, then switching to a Super Character that has 50 Rings and killing it very quickly. I suggest Shadow for this final blow since he can attack faster than the other Super Characters. Congrats, you have beaten Last Episode! ~*~*~*~*~*~*~*~*~*~*~*~ 8. Missions: ~*~*~*~*~*~*~*~*~*~*~*~ Missions include the Acts, Bosses and the Town Missions. You complete an Act Mission by finding the Goal Ring, a Boss Mission by defeating the Boss and a Town Mission by completing whatever task is given to you. Based upon how many points you have earned from Rings, Time Left and other bonuses, you will be Ranked (S, A, B, C and D) and awarded Rings. Rankings are covered in their own section. You find Missions in Episode Mode, then once you beat them in story you can select "Trail Select" from the menu and replay them again to get a higher ranking. To find Town Missions after you beat Story Mode you need to return to Story Mode again to get back into the Town Stages and then find people with Blue Exclamation Points over their head, look for blue dots on the small map. For Sonic and Shadow, you can go to Forest and New City from Castle Town, but the gate between Forest and New City is closed. For Silver, you can go to Castle Town and New City from Forest, but the gate between Castle Town and New City is closed. Almost all Act Stages are not available in Episode Mode again and will have to be selected through the Trail Select option. The Acts open in the Episodes when they are 100% complete: Sonic: Aquatic Base Silver: Kingdom Valley Shadow: Dusty Desert You can select Hard Mode for each normal Act in the Trail Select Screen. There are a couple tips for some of the Hard Mode levels in the Walkthroughs section. Hard Mode is basically like Normal Mode except more enemies have been added, more level obstacles and in some cases puzzles slightly changed. Gold Medals are like Emblems in other 3D Sonic Games and are earned by completing certain tasks. You get Gold Medals for a variety of things, in Act Missions you can get one for completing the Act, Getting an S rank, completing Hard Mode, Getting an S rank on hard mode and finding 10 Silver Medals. Gold Medals are disused further in their own section and also in the Gold Medal Section is a listing of all Gold Medals you can earn for each Act, Boss and Town Mission. Sonic, Shadow and Silver have their own set of Missions and different Act and Boss orders, below is a listing of locations and brief description of all Town Missions and following is a list summary of all three character's Act/Boss and Town Missions. All people mentioned in the Town Missions locations have Blue Exclamation Points. A version of my Mission Guide/Walkthrough is now up on GameFAQs.com ~*~*~*~*~*~*~*~*~*~*~*~ 8.a. Sonic's Town Missions: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: The winder of a shoemaker Location: Required Mission in Episode Mode, Old Man in Castle Town by the shop. Difficulty: Easy What to do: Go through all Orange Rings within 2 minutes. Mission 2: Shadows of Eggman's Mechs Location: Castle Town, Lady near the Gate to New City and the Alter of Flame. Difficulty: Easy What to do: Kill all the robots. Mission 3: Find Pele, The Beloved Dog Location: Castle Town, Boy near the bridge between the Alter of Flame and the entrance to Aquatic Base. Difficulty: Easy. What to do: Find the dog, touch it and it will follow you. Lead the dog back to the boy. Mission 4: The Soleanna Boys' Challenge Location: Castle Town, Child standing in the large plaza near the Alter of Flame. (location of Sonic vs. Silver Boss fight) Difficulty: Medium-hard at first, easy when you know where the kids are Tip: Red Gem helps A LOT. What to do: Catch the 6 Kids in 5 minutes. Mission 5: Who is the Captain? Location: Required Mission in Story Mode, talk to the Lieutenant in front of the gate to New City. Difficulty: Easy What to do: There are five lieutenants, but one is really a Captain! Two are lying and you have to figure out which two are to find the Captain! Answer: The guy you were talking to, Pietro, is the Captain. Mission 6: The Hotel's Festival of Rings Location: New City, Man standing next to building, near White Acropolis, find him by heading toward the Train Station from the entrance to White Acropolis. Difficulty: Easy-Medium What to do: Collect all of the Rings (you don't have to get the ones in the boxes but still break the boxes) in less than 5 minutes. Mission 7: Destroy all Enemies in the New City! Location: New City, Frantic Man standing next to building, look in the area between the Shop and the Train Station. Difficulty: Easy-medium What to do: Destroy robots so two disks appear. Mission 8: The Legend of the Three Musketeers (Sonic, Tails and Knuckles) Location: New City, Man in red shirt standing near the Shop. Difficulty: Easy-medium What to do: All Orange Rings with Tails in less than 1 minute 30 seconds, break all rocks with Knuckles in less than 1 minute 30 seconds, Run to the goal (Near the gate to the Forest) in 1 minute 30 seconds. Mission 9: Chase the Fleeing Car! Location: New City, Frantic Lady standing next to building, look in the area between the Shop and the Train Station. Difficulty: Easy What to do: Use Kicks to destroy the car in less than 2 minutes. Mission 10: Acrobatic Circus Scout Location: New City, Lady in Blue Outfit, standing next to a building, look in between the Warehouse district and the Train Station. Difficulty: Easy-medium What to do: Go through all the Orange Rings in less than 2 minutes. Mission 11: Battle at the Warehouse! Location: Required Mission in Episode Mode, go into the Warehouse District. Difficulty: Medium What to do: Destroy all the enemies in the area within 4 minutes. They can be sneaky, so look to see where red dots are on the map to find the next group of enemies. Mission 12: Open the Cave Gate! Location: Required Mission in Episode Mode, go near the entrance to White Acropolis. Difficulty: Easy What to do: Kill all the enemies so the lasers go down in front of the cave. Mission 13: Mels, the Soleanna Running Legend Location: Castle Town, Soleanna Guard close to the gate to New City. Difficulty: Easy-medium What to do: Go through all the Orange Rings in 5 minutes. Mission 14: VS Sonic Man Location: Castle Town, Blue-haired man standing in front of the Fountain of the Priest Difficulty: Easy-medium What to do: Beat Sonic Man to the goal at the Trail Station. Mission 15: Aristo's Challenge Location: Castle Town, Blue-shirted man standing in the large plaze near the Alter of Flame and the gate to the Forest. Difficulty: Easy if you know the answers, Medium to guess What to do: Guess how many boxes there are each time. Hit: Think of boxes other boxes must be sitting on. Answers: 4,7,9,9,9 Mission 16: Take the Lady-in-Waiting to Town! Location: Forest, lady standing next to the Shop. Difficulty: Medium What to do: Defeat the enemies while making sure the lady isn't killed. Mission 17: The 100 Forgotten Rings Location: Castle Town, Middle-aged man standing next to the water, to find him when facing the gate to the Forest turn left and go over the small bridge toward a Bell Tower then look to the right next to the water. Difficulty: Easy-medium What to do: Grab 100 Rings. To get Ring 100, break open the Blue Box next to the man to shock him and make him drop a Ring. Mission 18: The Test of Intelligence Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Easy if you know what portals to go through What to do: Remember the correct order of portals. Answers: 1: Take the middle portal. 2: Middle portal again. 3: Highest portal. 4: Portal closest to you. Then make sure you hit the spring and jump off the walls to the goal. Mission 19: The Test of Courage Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Medium-hard What to do: Kill all of the enemies without Rings. Mission 20: The Test of Love Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Very Easy What to do: Go through the portal next to Elise or Amy, it doesn't matter which one you pick. Probably a lot harder for Sonic than you, heh! ~*~*~*~*~*~*~*~*~*~*~*~ 8.b. Silver's Town Missions: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: Soleanna's Apple Festival Location: Forest, Man in Blue Shirt standing next to a tree near the bridge to New City. Difficulty: Medium What to do: Get most of the apples into the barrels. Hint: Levitate them, then position them near the barrels, then jump to get them high enough, then press Right Trigger to drop the apples in. Don't destroy the apples with Psychoshock. You don't even have to get all of them in to S-rank the challenge. Mission 2: The Training Grounds Location: Forest, Soleanna Guard standing in field next to the caves. Difficulty: Easy What to do: Go through all the Orange Rings in 1 minute 30 seconds. Mission 3: The Stolen Bronze Medals Location: Town, boy standing in the area between the Alter of Flame and the entrance to Aquatic Base. Difficulty: Easy-medium What to do: Find all the Bronze Medals. Mission 4: The Airplane Tournament Location: Castle Town, Man standing on the roof of a building near the entrance to Wave Ocean. Difficulty: Medium What to do: Go through all the Orange Rings and break all the Gauge Up Item Boxes in 2 minutes 30 seconds. Mission 5: Protect the Coastline! Location: Castle Town, Frantic Soleanna Guard standing next to the Bell Tower near the Shop. Difficulty: Medium What to do: Defeat all the enemies in 4 minutes. Mission 6: The Soleanna Water Target Tournament! Location: Castle Town, Gondolier standing next to the water, near the bridge that has the entrance to Aquatic Base. Difficulty: Easy-medium What to do: Throw items at all the targets in 1 minute 30 seconds Mission 7: Catch the Soleanna Boys! Location: Castle Town, Boy standing next to the Bell Tower that is close to the Gate to the Forest and the Fountain of the Priest. Difficulty: Medium-hard if you don't know where the boys are. What to do: Find and catch 6 children in 5 minutes. Mission 8: Protect the Gate to the Castle Town Location: Required Mission in Episode Mode. Talk to Lord Regis near the gate to the Forest in Castle Town. Difficulty: Easy-medium What to do: Defeat all the enemies in 5 minutes. Mission 9: Protect the Barrels in the Warehouse District! Location: New City, Frantic Lady in the Warehouse District. Difficulty: Hard What to do: Make sure the enemies don't destroy the red barrels by catching their bullets. Mission 10: Raid: Evil Monster Location: New City, Frantic Lady where you turn to go into the Train Station. Difficulty: Medium What to do: Kill all the enemies while protecting the lady. Mission 11: Get into the station! Location: Required Mission in Episode Mode. Buy Heart of Wind at the Shop then head toward the Train Station in New City. Difficulty: Easy What to do: Hide from the guards behind the barrels and make it into the Train Station. Mission 12: Defeat the Pursuers and Escort Elise! (Amy) Location: Required Mission in Episode Mode. You will go to this mission after completing Egg Genesis Boss. Difficulty: Easy What to do: This mission is done by Amy. Defeat all the enemies. Mission 13: Lost Company Property Location: New City, Man standing next the Warehouses and the Ocean. Difficulty: Easy-medium What to do: Kill all the monsters. Mission 14: Protect Anna, She Knows the Secret! Location: Required Mission in Episode Mode. Talk to the guy in front of you after completing Aquatic Base. Difficulty: Medium What to do: Defeat all the enemies making sure they don't kill the girl. Mission 15: Sonic Man Returns! Location: Castle Town, Blue-haired man standing in front of the Fountain of the Priest Difficulty: Easy-medium What to do: Beat Sonic Man to the goal at the gate to New City. Mission 16: The Test of Friendship Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Easy-Medium What to do: Kill all the enemies within 5 minutes to free Blaze. Mission 17: The Test of Memory Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Easy if you know the correct answers What to do: Go through the correct warp holes based upon the questions. Answers: Mission, go to the right. Princess Elise, go right. Teamwork, go left. To S-rank this mission, don't talk to the guy at all and go through the proper portals. Mission 18: The Test of Heart Location: Required Mission in Episode Mode, in front of the three pillars in the Forest Area. Difficulty: Medium What to do: Defeat all the enemies without objects nearby. ~*~*~*~*~*~*~*~*~*~*~*~ 8.c. Shadow's Town Missions: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: Defeat the Enemies on the Shopping Street Location: New City, Frantic Lady standing next to building near the entrance of the Train Station. Difficulty: Easy What to do: Defeat all of the monsters. Mission 2: The Mathematician's Training Location: New City, Man standing near the entrance of the Warehouse District. Difficulty: Medium-hard if you don't pay attention, Easy if you know the answers. What to do: At first you need to just memorize numbers, but later on the guy will have you do other things, read everything he says! Answers: 3842683,6894923,3,1,5,5 Mission 3: Emergency Order: Capture the Thieves' Cars! Location: New City, GUN agent standing near the gate to Castle Town. Difficulty: Medium What to do: Shoot 5 cars in less than 5 minutes Tip: Use Boost a lot by pressing the A button twice to catch up with the fastest car Mission 4: Request from the Rimlight Employee Location: Forest, Man in Suit standing next to the bridge to New City (the one that was broken earlier next to the shop) Difficulty: Medium What to do: Destroy all of the monsters in 1 minute 30 seconds. Mission 5: Buggy Ring Race Location: Forest, Man standing in field next to the caves. Difficulty: Easy What to do: Drive the Buggy through all the Orange Rings in 1 minute 30 seconds. Mission 6: The Mystery of the Ghost Location: Forest, Man in Orange Shirt standing next to a tree near the bridge to New City (the one that was broken earlier next to the shop) Difficulty: Medium What to do: Defeat all of the robots. Mission 7: Motorcycle License Test Location: New City, Man standing next the Warehouses and the Ocean. Difficulty: Medium What to do: 3 minutes for each section, use the Motorcycle to get to the Goal Ring, Shoot 5 Boxes, Drive between Traffic Cones, Find 5 Bronze Medals and head to the Goal Ring again. The Goal Ring is in front of the Train Station both times. Mission 8: Protect the Professor's Car Location: New City, Frantic Man where you turn to go into the Train Station. Difficulty: Medium What to do: Defeat all of the monsters in 5 minutes. Mission 9: Car Festival Location: New City, Man standing in middle of street between the Warehouse District and the Train Station. Difficulty: Hard What to do: Come in first place against the cars with the Buggy. You need to use Boost a lot. Mission 10: Agent Test Intelligence Location: New City, Lady standing in a corner of a building near the Ocean and the Warehouse District, look near the two steel boxes. Difficulty: Medium, Easy if you know the answers. What to do: There is a grid of numbered boxes and one blank box, figure out what number belongs there and smash the corresponding box! Hint: For the first one, what number isn't there... for the other two think Mathematically. Answers: 5,7,0 Mission 11: Agent Test Strength Location: Castle Town, GUN Agent standing in the large plaza near the Alter of Flame. (location of Sonic vs. Silver Boss fight) Difficulty: Medium What to do: Go through all the Orange Rings in 1 minute 30 seconds. Mission 12: Lord Regis' Daughter, Sabrina Location: Castle Town, GUN Agent standing next to the water, near the bridge that has the entrance to Aquatic Base. Difficulty: Medium-hard, easier when you know where the key and presents are. What to do: 5 minutes for each section. Find the key under a bell tower and bring it back to the girl, Find 5 presents and bring them back to the girl, kill the robots while making sure they don't kill the girl. Mission 13: Stolen Rimlight Information Location: Castle Town, GUN Agent standing in the area between the Alter of Flame and the entrance to Aquatic Base. Difficulty: Medium What to do: Defeat all the enemies to make 3 disks appear and grab the disks. Mission 14: Save the Archaeologist! Location: Required Mission in Episode Mode. After Aquatic Base. Difficulty: Easy-medium What to do: Make sure the enemies don't kill the archeologist while destroying them. Mission 15: Destroy the Enemies Invading from the Desert! Location: Required Mission in Story Mode. After Wave Ocean. Support Characters: Rouge and Omega follows Difficulty: Medium What to do: Destroy the monsters before they kill a person. ~*~*~*~*~*~*~*~*~*~*~*~ 8.d. Sonic's Missions List: ~*~*~*~*~*~*~*~*~*~*~*~ Remember all of the numbered Acts also have a Hard Mode which counts as a separate Mission. Act Trail: ~*~*~*~*~*~*~*~*~*~*~*~ Act 1: Wave Ocean Act 2: Dusty Desert Act 3: White Acropolis Act 4: Crisis City Act 5: Flame Core Act 6: Radical Train Act 7: Tropical Jungle Act 8: Kingdom Valley Act 9: Aquatic Base Extra: Wave Ocean: Tails Boss 1: Egg-Cerberus Boss 2: Silver the Hedgehog Boss 3: Iblis Phase 2 Boss 4: Egg-Genesis Boss 5: Egg-Wyvern Town Trial: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: The winder of a shoemaker Mission 2: Shadows of Eggman's Mechs Mission 3: Find Pele, The Beloved Dog Mission 4: The Soleanna Boys' Challenge Mission 5: Who is the Captain? Mission 6: The Hotel's Festival of Rings Mission 7: Destroy all Enemies in the New City! Mission 8: The Legend of the Three Musketeers (Sonic, Tails and Knuckles) Mission 9: Chase the Fleeing Car! Mission 10: Acrobatic Circus Scout Mission 11: Battle at the Warehouse! Mission 12: Open the Cave Gate! Mission 13: Mels, the Soleanna Running Legend Mission 14: VS Sonic Man Mission 15: Aristo's Challenge Mission 16: Take the Lady-in-Waiting to Town! Mission 17: The 100 Forgotten Rings Mission 18: The Test of Intelligence Mission 19: The Test of Courage Mission 20: The Test of Love ~*~*~*~*~*~*~*~*~*~*~*~ 8.e. Silver's Mission List: ~*~*~*~*~*~*~*~*~*~*~*~ Act Trail: ~*~*~*~*~*~*~*~*~*~*~*~ Act 1: Crisis City Act 2: Tropical Jungle Act 3: Dusty Desert Act 4: White Acropolis Act 5: Radical Train Act 6: Aquatic Base Act 7: Kingdom Valley Act 8: Flame Core Extra: Wave Ocean: Blaze Boss 1: Iblis Phase 1 Boss 2: Sonic the Hedgehog Boss 3: Egg-Genesis Boss 4: Shadow the Hedgehog Boss 5: Iblis Phase 3 Town Trial: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: Soleanna's Apple Festival Mission 2: The Training Grounds Mission 3: The Stolen Bronze Medals Mission 4: The Airplane Tournament Mission 5: Protect the Coastline! Mission 6: The Soleanna Water Target Tournament! Mission 7: Catch the Soleanna Boys! Mission 8: Protect the Gate to the Castle Town Mission 9: Protect the Barrels in the Warehouse District! Mission 10: Raid Evil Monster Mission 11: Get into the station! Mission 12: Defeat the Pursuers and Escort Elise! (Amy) Mission 13: Lost Company Property Mission 14: Protect Anna, She Knows the Secret! Mission 15: Sonic Man Returns! Mission 16: The Test of Friendship Mission 17: The Test of Memory Mission 18: The Test of Heart ~*~*~*~*~*~*~*~*~*~*~*~ 8.f. Shadow's Mission List: ~*~*~*~*~*~*~*~*~*~*~*~ Act Trail: ~*~*~*~*~*~*~*~*~*~*~*~ Act 1: White Acropolis Act 2: Kingdom Valley Act 3: Crisis City Act 4: Flame Core Act 5: Radical Train Act 6: Aquatic Base Act 7: Wave Ocean Act 8: Dusty Desert Extra: Tropical Jungle: Rouge Boss 1: Egg-Cerberus Boss 2: Iblis Phase 2 Boss 3: Mephiles Phase 1 Boss 4: Silver the Hedgehog Boss 5: Mephiles Phase 2 Town Trial: ~*~*~*~*~*~*~*~*~*~*~*~ Mission 1: Defeat the Enemies on the Shopping Street Mission 2: The Mathematician's Training Mission 3: Emergency Order: Capture the Thieves' Cars! Mission 4: Request from the Rimlight Employee Mission 5: Buggy Ring Race Mission 6: The Mystery of the Ghost Mission 7: Motorcycle License Test Mission 8: Protect the Professor's Car Mission 9: Car Festival Mission 10: Agent Test Intelligence Mission 11: Agent Test Strength Mission 12: Lord Regis' Daughter, Sabrina Mission 13: Stolen Rimlight Information Mission 14: Save the Archaeologist! Mission 15: Destroy the Enemies Invading from the Desert! ~*~*~*~*~*~*~*~*~*~*~*~ 8.g. Last Episode Mission List: ~*~*~*~*~*~*~*~*~*~*~*~ Act: End of the World Boss: Solaris ~*~*~*~*~*~*~*~*~*~*~*~ 9. Points and Ranking: ~*~*~*~*~*~*~*~*~*~*~*~ Points: ~*~*~*~*~*~*~*~*~*~*~*~ Earn Ranks in Acts, Bosses and Town Missions by earning lots of Points. Points are obtainable through Time Remaining, Rings, Item Boxes, defeating many Enemies at once and other things, Time and Enemies being the most important ones. Here are some of the more common Point values, I'll have to figure out the Time Bonuses later: Enemies: 1 hit to defeat- 100 Points 2 hits to defeat- 120 Points 3 hits to defeat- 300 Points 4 or 5 hits to defeat- 1000 Points Multiple enemy at one time Bonus- (if you destroy the leader of the group, the leader doesn't count as part of the bonus) 600 for 3, 500 more for each enemy over 3 Rings: 10 Points for picking one up, 100 Points for each Ring at the end. 1up, Gauge up, Speed Shoes and Invincibility Item Boxes: 200 Points Rainbow Hoops: 1000 Points, Increasing bonus for more hoops: 2600, 4600, 8000, 12000 etc... Defeating Boss: 10000 Points. Time Bonus (completing entire mission): I have seen inconsistencies between Missions in this area, usually a time under 1 minute is a guaranteed S-rank. I have noted for Acts, the bonus seems to go down 40 Points for every 2 Seconds. For Bosses, the rate is higher. Finding Stuff in Certain Town Missions or Acts: Varies, here are a few objects only found in some missions: Orange Rings: 100 Points Bronze Medals: 1000 Points Orange and White Barricade Destroyed: 500 Points Destroyed Searchlight: 1000 Points Ranking: ~*~*~*~*~*~*~*~*~*~*~*~ The Highest Rank is S, then A, B, C and D. Each Rank also has a Ring Bonus that varies by mission, but you can only get a Ring Bonus in Episode Mode, not Trial Select Mode, so sadly you can't earn more Rings after you beat Story Mode unless you beat the last few stages in Story Mode over again. For each S rank you receive you get a Gold Medal, talked about in a later section. I think the Rankings/Ring Bonuses are mostly consistent for Acts, Bosses and Town Missions and are as follows, if this is incorrect for even one mission please correct me: Normal/Hard Acts: S rank- 50,000 points, 4,000 Ring Bonus A rank- 45,000 points, 3,000 Ring Bonus B rank- 25,000 points, 1,500 Ring Bonus C rank- 5,000 points, 1,000 Ring Bonus D rank- 0 points, 500 Ring Bonus Most Bosses/Town Missions: S rank- 30,000 points, 1,000 Ring Bonus A rank- 27,500 points, 500 Ring Bonus B rank- 25,000 points, 300 Ring Bonus C rank- 22,500 points, 200 Ring Bonus D rank- 0 points, 100 Ring Bonus Final Boss: S rank- 30,000 points, 4,000 Ring Bonus A rank- 27,500 points, 3,000 Ring Bonus B rank- 25,000 points, 1,500 Ring Bonus C rank- 22,500 points, 1,000 Ring Bonus D rank- 0 points, 500 Ring Bonus Last Episode Act: S rank- 50,000 points, 3,000 Ring Bonus A rank- 45,000 points, 2,000 Ring Bonus B rank- 25,000 points, 1,000 Ring Bonus C rank- 5,000 points, 800 Ring Bonus D rank- 0 points, 500 Ring Bonus Last Episode Boss: S rank- 30,000 points, 3,000 Ring Bonus A rank- 27,500 points, 2,000 Ring Bonus B rank- 25,000 points, 1,000 Ring Bonus C rank- 22,500 points, 800 Ring Bonus D rank- 0 points, 500 Ring Bonus Sonic Town Mission #16: S rank- 40,000 points, 3,000 Ring Bonus A rank- 37,500 points, 2,000 Ring Bonus B rank- 35,000 points, 1,000 Ring Bonus C rank- 32,500 points, 800 Ring Bonus D rank- 0 points, 500 Ring Bonus Shadow Town Mission #6: S rank- 40,000 points, 1,000 Ring Bonus A rank- 37,500 points, 500 Ring Bonus B rank- 35,000 points, 300 Ring Bonus C rank- 32,500 points, 200 Ring Bonus D rank- 0 points, 100 Ring Bonus Shadow Town Mission #8: S rank- 50,000 points, 1,000 Ring Bonus A rank- 45,000 points, 500 Ring Bonus B rank- 25,000 points, 300 Ring Bonus C rank- 5,000 points, 200 Ring Bonus D rank- 0 points, 100 Ring Bonus Tips: ~*~*~*~*~*~*~*~*~*~*~*~ Don't die! If you die you loose all of your points and you will start at a checkpoint with 0! Everything you gained from attacking enemies, grabbing Ring, catching Rainbow Hoops, etc... up to that point will be gone. The only Act I ever S-ranked after I died was Crisis City, and that's only by grabbing tons of Rings in the Super Speed Section. Try to kill a lot of enemies at once for extra points by either killing the lead enemy in some groups, it's different from other enemies or by some other means, like in Aquatic Base with the devices. You also get a multi-enemy bonus for killing more than three enemies at one time with a Fire Box. For some missions and especially for the Town Missions a very fast time is enough for an S-rank, but defeating enemies and Rings also contribute a lot of points in Act Missions. Rings are important for some bosses. Most Acts are a balance between enemy killing and time, most bosses and Town Missions are mostly time. Time is more important for S-ranking some missions, Enemies in others. Rings count for points when you first pick them up and a Ring Bonus at the end. ~*~*~*~*~*~*~*~*~*~*~*~ 10. Silver Medals: ~*~*~*~*~*~*~*~*~*~*~*~ Silver Medals are found in Town Areas and Acts. Grabbing Silver Medals help you get Gold Medals. All 10 in an Act and all with one character in the Town Stages will earn you a Gold Medal. Finding all Silver Medals in the game will earn you an Achievement. A distinctive noise can be heard when you are near a Silver Medal, it's the same noise you hear after you get a Gold Medal. A Silver Medal Location Guide will be a future project for me, or someone else, there are many of them, 380. As of this date I have found all of them. I have included some of the ones I feel are hardest to get. If there are other Silver Medals you feel are hard to get, tell me and I will include them. Note: When you get all Silver Medals for one character in the Town Areas, you won't see a Gold Medal screen for the Gold Medal you just earned, but you will find it listed in the Gold Medal Results section. Silver Medal Totals: Sonic: 130 Silver: 120 Shadow: 120 Last Episode: 10 Total: 380 Tips: If you hear the medal noise, you are very close. You can hear this noise better if you turn off the level music in Extras/Sound. If you die after grabbing a Silver Medal, you will still have it if you have more lives left when you complete the Act. But if you get a Game Over you will loose it. This comes in handy because you can grab a Silver Medal even if it causes you to loose one life, but hurts you if like me you grab a hidden Medal, but it doesn't register in your mind you never got to the end of the level with it... I literally was looking for Silver Medals that I didn't need to because I thought I had one I really didn't. Silver Medals like to hide on the other side of pillars, so turn around quite a bit if you are looking for them. They like to hide in areas of the level that are harder to get to. They also like to hide in objects like boxes, vases and statues. You will usually see a little bit of a glow coming from the object, but sometimes you can't see it till you smash something. Some Silver Medals will only appear if you defeat certain enemies or even do other random things. Usually it's a group of enemies you don't normally have to defeat to continue on with the Act, often they will appear shortly after defeating one group of enemies, so wait around a bit after killing everything in the area. Also when you defeat a group of enemies, look behind you, the Silver Medal will sometimes appear in back of you. In Castle Town, a lot of Silver Medals hang out on rooftops. If you explore enough, you will find springs that will take you up there. ~*~*~*~*~*~*~*~*~*~*~*~ 10.a. Hard to Get Silver Medal Locations: ~*~*~*~*~*~*~*~*~*~*~*~ Most Silver Medals are easy to find if you kill everything in the level, smash everything and remember to look behind you a lot and turn the music off so you can hear the medal sound better and trample about the rooftops of Soleanna. But some of them are just plain very hard to find and frustrate people, while others you can see them... but how do you get them? So there is a list of the harder-to-find Silver Medals. I might work on a full guide soon, which would be a separate guide from this, since 380 locations is a large sum for a general guide like this. Have some that bother you? Ask me and I might describe them, they probably need to be in this guide too if they truly are hard to find. Sonic: ~*~*~*~*~*~*~*~*~*~*~*~ Wave Ocean: One seems to be hard to find for some people, even though I found it pretty easily. There are two Silver Medals in the Super Speed Area's palm tree forest. One is pretty easy to see, but the other one is hidden pretty well, it's off to the far left, count the number of "hollows" on the left side of the forest, it's in the third one. Also another one that might give you trouble, with Tails make sure to throw Dummy Rings at rock formations to expose a Silver Medal. Crisis City: There is one Silver Medal that is hiding in a high place in the Whirlwind Section near the checkpoint. I didn't find it until I flew over the area with the Purple Gem. There is another one in the Super Speed section, near the end to the far right of the stage you have to jump at the perfect right time to get it, let a line of Rings line you up correctly by using Light Dash on them, then jump. Flame Core: In the very last tube you are falling down before you hit the Goal Ring, there are four monsters that appear clinging to the walls, you have to kill all four and a Silver Medal will appear on the ground below. It's hard because they are next to fire columns, plus if you fall off the side of the tube and fall straight down you can't Homing Attack. The trick is to run quickly down the side of the tube and don't loose your grip till you are at the monsters, use Sonic's Yellow Gem, Thunderguard and he will be completely protected from the fire, and even Purple Gem to get back up there if you fall too far down... actually I never used the Purple Gem here, but why not? Radical Train: A couple of the ones I had a slightly hard time with: Kill all the Enemies before hitting the first switch to make a Silver Medal appear In the Super Speed Section, one is floating before a line of Rings, keep tapping X to grab the Light Dash and you might get it. Super Speed section before the Goal Ring, there are three boost ramps. Hit the one on the left for a Silver Medal. Kingdom Valley: Near the end of the first section, before the Eagle takes you to Silver, there is a Silver Medal hidden on a small platform with a tree on it. I got here with the Purple Gem. There is also a cave in this section with a hidden Silver Medal, I also cheated for this one and used Purple Gem. I will need to figure out how to get up there normally in the future, these two Medals are close together. Soleanna Forest: There is a Silver Medal in the building under the entrance to Kingdom Valley, there is a bridge to the right of the three pillars area that takes you there. Shadow: ~*~*~*~*~*~*~*~*~*~*~*~ Crisis City: Second section of the stage when you are on the spiraling Rails, there is a Silver Medal that is floating in mid-air, it is high above the rail you jump on to reach the Rainbow Hoop. As soon as you reach this section, jump off the rails! Hold X to charge Chaos Spear to keep yourself suspended in mid-air, drop a little, keep doing this while panning the camera with right stick till the Silver Medal appears below you, and control your fall till you grab it. It might take several tries. (Thanks to Turrican for telling me how to grab it properly) Flame Core: In the room that comes before the Rouge section, after the checkpoint and after all the springs you will land on a small platform in the lava with a circle of Rings on it. Pick up each and every one of those Rings, and flying purple monsters will suddenly appear, Homing Attack them to reach a high rail with the Silver Medal on it. The Medal will not be there if you don't grab all of the Rings. The Silver Medal in the tube before you get to the Goal Ring is tricky, use the same Chaos Spear trick described in the Crisis City section to control your fall and steer you to the Silver Medal. Don't worry about the fire, if you fall perfectly in the middle the fire won't hurt you. Wave Ocean: I missed one for a while in the Glider section, I think it was to the far right shortly before the second section gliding through crumbling rock formations. Soleanna: Forest Same one I described for Sonic. Also there is one in the branches of a tree in the woods that is hard to get, you have to jump off another tree in the general direction of it and hope you get it. Silver: ~*~*~*~*~*~*~*~*~*~*~*~ (I had the least trouble with Silver, but others might have more problems than me, tell me which ones belong here!) Kingdom Valley: The section near the Eagle that takes you to Sonic, kill all the enemies and wait for 6 rolling enemies to appear and kill them, then turn around and look carefully behind the fence near the stairs, there is a Silver Medal that has now appeared on a platform behind this fence. Soleanna: Forest Same one I described for Sonic Last Episode (End of the World): ~*~*~*~*~*~*~*~*~*~*~*~ Shadow's Section: The last one is way up high in the air before you get to the Chaos Emerald. To properly reach it, get to the highest Eagle Statue in the area, it's on the same side of the stage as the Emerald. Hit the statue once to get an air rail... but don't get on the rail. Now jump at the green orb on the statue again (don't Homing Attack or you will land on the rail) and the air path will change! This changed path will take you to the Silver Medal. This same rail also changes in Sonic's normal Kingdom Valley, leading to Rings and a 1up. ~*~*~*~*~*~*~*~*~*~*~*~ 11. Gold Medals: ~*~*~*~*~*~*~*~*~*~*~*~ Equivalent to Emblems in other 3D Sonic games. You can keep track of how many Gold Medals you have earned from the Gold Medal Results Menu Option. You get Gold Medals by completing Act and Boss Missions, finding Silver Medals, completing Hard Modes and earning S Ranks. *SPOILER* What you get for getting all 180 Gold Medals... an Achievement and 50 Gamer Points, nothing else. Totals: Sonic: 61 Shadow: 56 Silver: 56 Last Story: 7 Entire Game: 180 Here are the Gold Medals Types you can earn: Sonic, Shadow and Silver Gold Medals: ~*~*~*~*~*~*~*~*~*~*~*~ The Gold Medals you can earn for Normal Acts: Normal Mode Competed Normal Mode S-ranked Hard Mode Completed Hard Mode S-ranked All 10 Silver Medals. The Gold Medals you can earn for Extra Acts: Completed S-ranked All 10 Silver Medals The Gold Medals you can earn for Bosses: Boss Completed Boss S-ranked Collect all of Soleanna's Silver Medals (the ones in the Town Areas) Achieved S Rank on all Act Missions (each character) Achieved S Rank on all Town Missions (each character) Last Episode Gold Medals: ~*~*~*~*~*~*~*~*~*~*~*~ End of the World: Completed S-ranked All 10 Silver Medals Solaris: Completed S-ranked Achieved S Rank on all Act Missions (Last Episode) All Episodes Cleared ~*~*~*~*~*~*~*~*~*~*~*~ 12. Achievements: ~*~*~*~*~*~*~*~*~*~*~*~ These are listed in your gamer profile. You earn Gamer Points through Achievements, use Gamer Points on X-box Live. NOTE: Yes, I have gotten all achievements myself finally. I have now updated them with the descriptions form the game with my notes in parentheses and the pictures that go with them. I still don't have Xbox Live, so I can't gloat that way :( Total Number of Achievements: 23 Total Number of Gamer Points: 1000 Sonic Episode: Cleared Gamer Points: 30 Description: You have Cleared Sonic Episode. Picture: Sonic's head with gray background Shadow Episode: Cleared Gamer Points: 30 Description: You have Cleared Shadow Episode. Picture: Shadow's head with gray background Silver Episode: Cleared Gamer Points: 30 Description: You have Cleared Silver Episode. Picture: Silver's head with gray background One to reach the end Gamer Points: 20 Description: You have Cleared Last Episode. Picture: Silver, Sonic and Shadow with gray background Sonic Episode: Completed Gamer Points: 40 Description: You have Cleared all Sonic ACT Missions. (completed Normal and Hard Acts) Picture: Sonic's head with white background Shadow Episode: Completed Gamer Points: 40 Description: You have Cleared all Shadow ACT Missions. (completed Normal and Hard Acts) Picture: Shadow's head with white background Silver Episode: Completed Gamer Points: 40 Description: You have Cleared all Silver ACT Missions. (completed Normal and Hard Acts) Picture: Silver's head with white background Shadow Episode: Mastered Gamer Points: 60 Description: You have Achieved S Rank on all Shadow ACT Missions. Picture: Shadow's head with red background Sonic Episode: Mastered Gamer Points: 60 Description: You have Achieved S Rank on all Sonic ACT Missions. Picture: Sonic's head with blue background Silver Episode: Mastered Gamer Points: 60 Description: You have Achieved S Rank on all Silver ACT Missions. Picture: Silver's head with blue/green background Nights of Kronos Gamer Points: 60 Description: You have Achieved S Rank on all Last Episode. Picture: Silver, Sonic and Shadow with white background Legend of Soleanna Gamer Points: 100 Description: You have Achieved S Rank on all ACT Missions. (Everything including Hard Mode, Bosses and Town Missions) Picture: Elise with gray background Silver Medalist Gamer Points: 50 Description: You have Received all Silver Medals of Soleanna. (including the ones in the Act stages) Picture: Silver Medal with purplish background Gold Medalist Gamer Points: 50 Description: You have Received all Gold Medals of Soleanna. Picture: Gold Medal with reddish background Blue Phantom Gamer Points: 20 Description: You have learned all Sonic actions. (bought all Sonic upgrades) Picture: Blue Chaos Emerald Ultimate Life Form Gamer Points: 20 Description: You have learned all Shadow actions. (bought all Shadow upgrades) Picture: Red Chaos Emerald Psychic Soldier Gamer Points: 20 Description: You have learned all Silver actions. (bought all Silver upgrades) Picture: White Chaos Emerald Soleanna's Hero Gamer Points: 40 Description: You have Cleared all Sonic TOWN Missions. Picture: Tails Elite Agent Gamer Points: 40 Description: You have Cleared all Shadow TOWN Missions. Picture: Rouge Silver the Liberator Gamer Points: 40 Description: You have Cleared all Silver TOWN Missions. Picture: Blaze Soleanna's Blue Wind Gamer Points: 50 Description: You have Achieved Rank S on all Sonic Town Missions Picture: Knuckles Dark Hero Gamer Points: 50 Description: You have Achieved Rank S on all Shadow Town Missions Picture: Omega Silver the Savior. Gamer Points: 50 Description: You have Achieved Rank S on all Silver Town Missions Picture: Amy ~*~*~*~*~*~*~*~*~*~*~*~ 13. Two-player: ~*~*~*~*~*~*~*~*~*~*~*~ I don't have another person to play with, so the best I can do is a basic description based on the Booklet and a little bit of info from a couple of people. ~*~*~*~*~*~*~*~*~*~*~*~ 13.a. Battle Mode: ~*~*~*~*~*~*~*~*~*~*~*~ A split-screen competition game played by two players. Use any techniques at your disposal to beat the opponent to the Goal Ring. A second controller is required to play this mode. (Note, I have a second controller and messed with it a little, you get to choose if you want to play in Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core, Kingdom Valley or Aquatic Base. Character Select- Choose one of the main characters of the Single Player games. Rings- Attack your opponent to damage them, and pick-up the Rings they drop. Players are repositioned to restart from where they last touched the Point Marker if they are damaged with no Rings. ~*~*~*~*~*~*~*~*~*~*~*~ 13.b. Tag Mode: ~*~*~*~*~*~*~*~*~*~*~*~ A two-player game where each player takes on of the main characters, and they work together to collect Chaos Emeralds. The Act Stages are designed in such a way that the two characters must assist one another to complete the missions. A second controller is required to play this mode. (Note I have messed with this a little, I know you start out in Wave Ocean... but I can't get too far by myself it seems.) Starting the Game- Select the TAG STORY to begin a new game or continue a game you've previously saved. Alternatively, select TAG TRAIL to retry Stages that have already been cleared in the Tag Story mode. Rings and Lives- Although each player collects their own Rings, the number of lives are shared by the two players. When one of the players loses a life, that player will restart from the nearest Point Marker that the team already passed. If a player loses a life and there are no remaining lives, the game is over for both players. Teamwork- Critical areas where strategy and teamwork will be needed are waiting for you and your partner. In most cases, destroying nearby enemies or hitting the switch will open the way to advance the Stage. ~*~*~*~*~*~*~*~*~*~*~*~ 14. Audio Room: ~*~*~*~*~*~*~*~*~*~*~*~ *SPOILERS* Songs you can unlock in the Extras Menu by beating the Episodes. THEME ~*~*~*~*~*~*~*~*~*~*~*~ Theme of Sonic Theme of Shadow Theme of Silver Theme of Elise Sweet Dream 06 Akon Mix Sweet Sweet Sweet 06 Akon Mix ACT ~*~*~*~*~*~*~*~*~*~*~*~ WAVE OCEAN: "The Water's Edge" WAVE OCEAN: "The Inlet" DUSTY DESERT: "Quicksand" DUSTY DESERT: "The Ruins" WHITE ACROPOLIS: "Snowy Peak" WHITE ACROPOLIS: "The Base" CRISIS CITY: "The Flame" CRISIS CITY: "Skyscraper" CRISIS CITY: "Whirlwind" CRISIS CITY: "Tornado" FLAME CORE: "Volcano" FLAME CORE: "The Cavern" RADICAL TRAIN: "The Abandoned Mine" RADICAL TRAIN: "The Chase" TROPICAL JUNGLE: "The Jungle" TROPICAL JUNGLE: "The Swamp" TROPICAL JUNGLE: "The Ruins" KINGDOM VALLEY: "Wind" KINGDOM VALLEY: "The Castle" KINGDOM VALLEY: "Lakeside" KINGDOM VALLEY: "Water" AQUATIC BASE: "Level 1" AQUATIC BASE: "Level 2" END OF THE WORLD: "Yellow" END OF THE WORLD: "Green" END OF THE WORLD: "Light Blue" END OF THE WORLD: "White" END OF THE WORLD: "Purple" END OF THE WORLD: "Blue" END OF THE WORLD: "Red" BOSS ~*~*~*~*~*~*~*~*~*~*~*~ IBLIS IBLIS PHASE 3 MEPHILES MEPHILES PHASE 2 VS. CHARACTER EGG-CERBEEUS & EGG-GENESIS EGG-WYVERM SOLARIS SOLARIS PHASE 2 TOWN ~*~*~*~*~*~*~*~*~*~*~*~ SOLEANNA CASTLE TOWN SOLEANNA NEW CITY SOLEANNA FOREST TOWN MISSION 1 TOWN MISSION 2 TOWN MISSION 3 TOWN MISSION 4 ACCORDIAN SONG OTHER ~*~*~*~*~*~*~*~*~*~*~*~ MISSION COMPLETED! TOWM MISSION COMPLETED! RESULT INVINCIBLE ~*~*~*~*~*~*~*~*~*~*~*~ 15. Theater Room: ~*~*~*~*~*~*~*~*~*~*~*~ *SPOILERS* Movies you can unlock in the Extras Menu by beating the four Episodes. Cut scenes in different episodes with the same name are the same cut scene. SONIC (unlock by completing Sonic's Episode) ~*~*~*~*~*~*~*~*~*~*~*~ The Soleanna Festival The Chaos Emeralds entrusted Meeting with Tails Too late, Sonic Sonic Rescues Elise Let's Split Up Running through the plains. Silver appears Saved by Amy Knuckles delivers a letter from Eggman Eggman sends Sonic to the future Shadow and Rouge Allies The death of Elise!? Beyond the flames... Fiery Iblis Going back to the present Return to the present Silver and Shadow Elise jumps Thanks to you... Sonic and Elise, in the forest Elise goes alone Eggman's plot Things have changed Out of control Battleship explosion The day before Sonic boards the battleship Showdown with Eggman Nice smile! SHADOW (Unlock by beating Shadow's episode) ~*~*~*~*~*~*~*~*~*~*~*~ Shadow's infiltration Attempt to escape To the ancient Soleanna castle The resurrection of Mephiles The destroyed world Confirming the future Meeting with Sonic and the others Allies Omega located Beyond the flames... Fiery Iblis Shadow remains in the future Rouge returns to the present Trusting Omega Mephiles' whisper Omega appears Mephiles flees Shadow and Omega return to the present Working with Rouge Who is Mephiles? Helping Sonic 10 years ago The accident 10 years ago Sealing Mephiles Leaving the Scepter of Darkness The sealing revealed Omega's confession To the ruins Mephiles' temptation Showdown with Mephiles SILVER (Unlock by beating Silver's Episode) ~*~*~*~*~*~*~*~*~*~*~*~ The ruined world of the future Confrontation with Iblis Mephiles appears "He's the Iblis Trigger!" Silver goes to the present Blaze goes to the present Meeting Amy This is a nice place Finding the Iblis Trigger Amy puts her foot down Amy leaves Is it right...? Infiltrating Eggman's base Obtaining a Chaos Emerald Amy meets Elise Elise and Amy's discussion of love Eggman attacks Head for the Train Terminal Shadow appears 10 years ago The accident 10 years ago Iblis' Seal The Talisman Meeting up with Blaze Things have changed Each future Return to the future The last battle Sealing Iblis LAST EPISODE (Unlock by beating Last Episode) ~*~*~*~*~*~*~*~*~*~*~*~ Mephiles' smile Elise's tears Shadow & his friends into the light The resurrection of Solaris The time-space rift Wishing upon the Chaos Emeralds Solaris destroyed Embers of Solaris Elise puts out the flames Parade: Past memories ~*~*~*~*~*~*~*~*~*~*~*~ 16. Unlockables: ~*~*~*~*~*~*~*~*~*~*~*~ All of the things you can Unlock in the game, correct me or add on to this if needed: Silver's Episode: Complete the Silver Boss in Sonic's Episode Shadow's Episode: Complete Crisis City in Sonic's Episode Last Episode: Complete Sonic's, Silver's and Shadow's Episodes. Trial Select Mode: Complete one Act. Individual Town Missions in Trial Select Mode: Find and Complete the Town Mission in the Episodes. Hard Mode Acts in Trial Select Mode: Complete the Acts in the Episodes. Extra Menu Option: Complete Sonic's, Silver's or Shadows Episode. Music Room/Theater Room Items: Complete Sonic's, Silver's, Shadow's and Last Episode for the music and cut scenes in each. ~*~*~*~*~*~*~*~*~*~*~*~ 17. Questions?: ~*~*~*~*~*~*~*~*~*~*~*~ Got Questions? E-mail me, angnix@gmail.com I will answer them if they are not stupid. I will only answer questions relating to the FAQS, do not e-mail me and try to start a personal relationship or something, I will not respond to such e-mails. I don't have an Xbox Live account yet. ### +-X+X#, ##. ### ######- ### =#,=#######; .###+, ;###+ .# ##.##. .x###= X##= ### +# x# ## # =## ; ##x X- # ##. ###### .# ###### ##; # #- #. ## x#+ ## ## +## -##x# ## ## ##XX , =##=####; . .x## ,## =###### ## - . =# # = = +# ## ## ## # #+ ;=, X###+ ,# . # # ;,. =###;x .. ### , ## #- ## #- X# # ###- # # .###+ =# X -# # ,# ,#X =# ## ##- ###x# -####; #+ ;# + ##. +## # .# ,#.,,-# -## +### #X.xX###. . ,# X ## ;# # # =# ## -# #.#####, ###x#x##x#X ,# .# ## =# ### -# #-# =# .## , #. .# # # +# .# # # +# x##+ # .#=# - =#= #;##+ ;#.; x#; # # ## #. ## # #, ##= - #== ##. =###-. # #=# # ## ## ## # +# +#+ +Xx +## = +## # # +# #. # #++ #-,#+#X. #- .## ## -#x #x #+ =# # -######+=##### + ## -# ## ## =x+ - ## x##+ =# # .#+ +x+x#### ####= ,# =## ##=x ##x =# X +#X##x#+## ;xx=+=;### #=-X## ##### ## ###### ##+## ,#- # #+++===-+#=## x= #=X##-#+ .# #. # #####, # ### # ;#x=++=xX# + xXx =. ## # ### ## # ## ## xx##+#==++xX###=# # +### =# xxx # #+X##x#- x=+++==-+x###;=x## =##,# +# ,# xx +### .. +X #. #x # .# #### ###X## # X### #; ## # , ## .,# # #x # # ## .## ## # #; .#-# # ;#x.-= # ##- # =#X #X####; ##= # ,## ## ## ## ## ## #x##-### #+ ;# #### #x### # #### x; # .x =x ## # # ,x #, #x ## # =#=x#X (c) Angnix (Angela Petersen) 2006